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Luis R. Game Development, 3D Modeling and Visualization Platforms

My name is Luis R. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Autodesk 3ds Max, Substance Painter, Adobe Photoshop, Pixologic Zbrush, Blender, etc.. I hold a degree in High school degree. Some of the notable projects I’ve worked on include: High-Impact Renders for Heroic Spirit Games, Robot ETR, Produce a Big Family Tent Tech Pack Drawing for 3D rendering, Design an animation for a SuperFood Aluminum Sealed bag, cowboy soldier, etc.. I am based in Cali, Colombia. I've successfully completed 16 projects while developing at Softaims.

My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.

Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.

I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

Main technologies

  • Game Development, 3D Modeling and Visualization Platforms

    8 years

  • Autodesk 3ds Max

    6 Years

  • Substance Painter

    5 Years

  • Adobe Photoshop

    5 Years

Additional skills

  • Autodesk 3ds Max
  • Substance Painter
  • Adobe Photoshop
  • Pixologic Zbrush
  • Blender
  • Unreal Engine
  • Adobe Substance 3D
  • 3D Modeling
  • 3D Rendering
  • Visualization
  • Animation
  • Games

Direct hire

Potentially possible

Previous Company

Globant

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Experience Highlights

High-Impact Renders for Heroic Spirit Games

I produced visually striking renders for Heroic Spirit Games using Unreal Engine 5, focusing on: Cinematic lighting (Lumen) and composition Post-production in Photoshop: color grading, effects, and typography integration Asset optimization for maximum visual quality Deliverables: Marketing-ready renders, aligned with the game’s epic identity.

Robot ETR

Digital Cinematography: Creating an Immersive 3D Experience This project showcases my capabilities in: Advanced 3D modeling Character animation Cinematic visual storytelling Proficiency in Unreal Engine for real-time rendering The result is a brief but impactful cinematic sequence that places my original character in an immersive 3D environment, demonstrating my expertise in the use of cutting-edge technologies for digital audiovisual production.

Produce a Big Family Tent Tech Pack Drawing for 3D rendering

Creating an immersive 3D video using Unreal Engine to illustrate a family tent. This project demonstrates my skills in 3D modeling, animation, and visual storytelling using state-of-the-art technology in real time.

Design an animation for a SuperFood Aluminum Sealed bag

Creation of an immersive 3D video using Unreal Engine to illustrate the complete manufacturing process of natural products. This project demonstrates my skills in 3D modeling, animation, and visual storytelling using state-of-the-art technology in real time.

cowboy soldier

character for videogame cinematic created in ue5 I am anxious to share with you the cinematic!!! i hope you like it !!!

Education

  • carlos holguin mallarino

    High school degree in

    2002-01-01-2008-01-01

Languages

  • English
  • Spanish