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Luka K. Mobile, Game Development and AI Platforms

My name is Luka K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: C++, Java, C#, Android App Development, Android Studio, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I've worked on include: Autonomous Agents ( Custom Flocking and obstacle avoidance ), Auto Navmesh generator using Marching Squares algorithm in 3D, Easy Behavior Tree Editor, Precursor Universe, Space combat AI Example using my Behavior Tree Tool, etc.. I am based in Podgorica, Montenegro. I've successfully completed 10 projects while developing at Softaims.

I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers.

I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined.

My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

Main technologies

  • Mobile, Game Development and AI Platforms

    2 years

  • C++

    1 Year

  • Java

    1 Year

  • C#

    1 Year

Additional skills

  • C++
  • Java
  • C#
  • Android App Development
  • Android Studio
  • Unreal Engine
  • Unity
  • Godot
  • Firebase
  • Flutter
  • REST API
  • AI Model Integration
  • Game Development
  • Mobile Game Development
  • Linear Algebra

Direct hire

Potentially possible

Previous Company

Capvidia

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Experience Highlights

Autonomous Agents ( Custom Flocking and obstacle avoidance )

Just a small showcase of fish and other ocean animals doing autonomous steering behavior movements.

Auto Navmesh generator using Marching Squares algorithm in 3D

Basically it will detect correctly custom slopes and obstacles and create a contour of walkable area. The file does not contain polygon simplification as this was just my way of learning how to auto g

Easy Behavior Tree Editor

Working Visual Behavior Tree editor that auto programs NPCs for you in C#. Worked on this for 4 months, it is working perfectly.

Precursor Universe

An RPG space game fully made by using C#, Godot, GDScript and Android development knowledge.

Space combat AI Example using my Behavior Tree Tool

Just an example of AI fighting each other in groups using my Behavior Tree tool. This game is free on my github.

Education

  • Faculty of Natural Sciences Podgorica

    Bachelor of Applied Science (BASc) in Computer science

    2024-01-01-2028-01-01

Languages

  • English (Native or Bilingual)
  • Serbian (Native or Bilingual)