We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowMy name is Lynda M. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Adobe Illustrator, Adobe InDesign, Adobe Photoshop, Sketch, Logo Design, etc.. I hold a degree in Bachelor of Visual Communication Design. Some of the notable projects I’ve worked on include: UI/UX Design for a Sci Fi Horror PC Game with Controller Support, UI/UX and Branding Design for Ari's Journey, UI Design for Final Earth Strategy Game, UI Design for an Esports Training Game, Hogwarts Legacy UI Design, etc.. I am based in Marsaskala, Malta. I've successfully completed 18 projects while developing at Softaims.
My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.
Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.
I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.
Main technologies
10 years
8 Years
2 Years
5 Years
Potentially possible
Greentube
An imagined UI design for the main menu of the console game Hogwarts Legacy. The UI layout is simple with a vertical main menu over a lightly textured container. The bottom corner displays icons for controller inputs. The typeface choice was important as I was focusing on legibility but also keeping it in theme with the art style and game logo.
This is a free UI pack that I created for the indie dev community. Everything was created in Photoshop using basic shapes and layer styles to make it as user friendly as possible for new Photoshop users.
I created this Apex Legends UI redesign as a personal challenge when I was learning to use Figma.
This is an example of a 3d voxel art model of a graveyard that I created for a PC game. The model was created in MagicaVoxel.
Sink of Swim in a PC mini game I created with a group for the Ludum Dare Game Jam. I designed all of the art and animations for the game.
Bachelor of Visual Communication Design in
2011-01-01-2015-01-01