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Schedule Interview NowBeing part of Softaims has allowed me to see the full spectrum of what technology can achieve when guided by empathy, discipline, and creativity. Each assignment, regardless of size, represents an opportunity to bring clarity to complexity and to turn ambitious ideas into tangible outcomes. I’ve come to realize that successful development isn’t just about writing code—it’s about listening carefully, understanding deeply, and designing thoughtfully. Every client brings unique challenges, and I make it a priority to align my work with their goals, ensuring that the end result is both effective and lasting. Softaims fosters an environment where collaboration is not optional—it’s essential. The collective expertise within the team pushes me to think beyond conventional boundaries, to question, refine, and innovate. I believe that this process of shared learning and experimentation is what makes our solutions resilient and impactful. My ultimate goal is to build technology that feels effortless to use yet powerful in function. I approach every task with the mindset that small details can make a big difference. Through continuous refinement and dedication, I aim to contribute to the kind of work that not only serves today’s needs but anticipates tomorrow’s possibilities.
Main technologies
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An imagined UI design for the main menu of the console game Hogwarts Legacy. The UI layout is simple with a vertical main menu over a lightly textured container. The bottom corner displays icons for controller inputs. The typeface choice was important as I was focusing on legibility but also keeping it in theme with the art style and game logo.
This is a free UI pack that I created for the indie dev community. Everything was created in Photoshop using basic shapes and layer styles to make it as user friendly as possible for new Photoshop users.
I created this Apex Legends UI redesign as a personal challenge when I was learning to use Figma.
This is an example of a 3d voxel art model of a graveyard that I created for a PC game. The model was created in MagicaVoxel.
Sink of Swim in a PC mini game I created with a group for the Ludum Dare Game Jam. I designed all of the art and animations for the game.
Bachelor of Visual Communication Design in
2011-01-01-2015-01-01