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Schedule Interview NowMy name is Marcos Manuel D. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Team Management, Communications, Project Management, Scrum, Agile Project Management, etc.. Some of the notable projects I’ve worked on include: Maui the Shapeshifter (Art Services), +15 Educational Game Projects, The Karate Kid: Street Rumble (Art services), Ebenezer and the Invisible World (Porting), Frozen Tempest: Deep Sea Survivors (DEMO). I am based in Malagueno, Argentina. I've successfully completed 5 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
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Globant
Supported the art team at Pilgrims in producing environment assets for Maui the Shapeshifter. Tracked progress, coordinated tasks, and ensured delivery aligned with the developer’s requirements and production schedule.
Led the development of 15+ educational video games for the Legends of Learning platform. Managed project timelines, coordinated multidisciplinary teams, and contributed as a programmer to ensure games met U.S. curriculum standards while delivering engaging, classroom-ready experiences.
Supported the art team at Pilgrims in producing character and environment animations for The Karate Kid: Street Rumble. Tracked progress, coordinated tasks, and ensured delivery aligned with the developer’s requirements and production schedule.
Managed the porting of the PC/console game Ebenezer and the Invisible World to mobile platforms. Coordinated between developers, artists, and QA to adapt gameplay, performance, and UI for iOS and Android, ensuring a smooth transition while meeting technical requirements and publisher deadlines.
A Modular Roguelite Experience that combines the thrill of roguelite gameplay with strategic tower defense elements, focusing on the construction and enhancement of the player's vessel.