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Marcos P. Unreal Engine, Unity and 3D Art Platforms

My name is Marcos P. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Pixologic Zbrush, 3D Texturing, Unreal Engine, 3D Modeling, 3D Design, etc.. I hold a degree in , , , , , , , , , , , , . Some of the notable projects I’ve worked on include: The Office World Official ( Meta / NBC / Arvore ) - VR Project, Block Feet (Steam), Ninja Slayer The Game ( Steam / Nintendo Switch ), HorrorVerse - Blumhouse ( Meta ) - VR Project, Space Misfits PC Standalone, etc.. I am based in Curitiba, Brazil. I've successfully completed 21 projects while developing at Softaims.

I possess comprehensive technical expertise across the entire solution lifecycle, from user interfaces and information management to system architecture and deployment pipelines. This end-to-end perspective allows me to build solutions that are harmonious and efficient across all functional layers.

I excel at managing technical health and ensuring that every component of the system adheres to the highest standards of performance and security. Working at Softaims, I ensure that integration is seamless and the overall architecture is sound and well-defined.

My commitment is to taking full ownership of project delivery, moving quickly and decisively to resolve issues and deliver high-quality features that meet or exceed the client's commercial objectives.

Main technologies

  • Unreal Engine, Unity and 3D Art Platforms

    8 years

  • Pixologic Zbrush

    5 Years

  • 3D Texturing

    6 Years

  • Unreal Engine

    6 Years

Additional skills

  • Pixologic Zbrush
  • 3D Texturing
  • Unreal Engine
  • 3D Modeling
  • 3D Design
  • 3D Rendering
  • Games
  • Character Design
  • Art Direction
  • Animated Environment
  • Game Design
  • Level Design
  • Substance Painter
  • Game Art
  • Unity

Direct hire

Potentially possible

Previous Company

PlayKids

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Experience Highlights

The Office World Official ( Meta / NBC / Arvore ) - VR Project

- Led the Art team - Modeling - Texturing - Level Design - Technical Art - Optimization

Block Feet (Steam)

Cozy Game, made at Unreal Engine.

Ninja Slayer The Game ( Steam / Nintendo Switch )

Character Modeling Environment Modeling Props Modeling

HorrorVerse - Blumhouse ( Meta ) - VR Project

- Character Retopology - Modeling - Texturing - Prop Modeling

Space Misfits PC Standalone

- Led the Art team - Modeling - Texturing - Level Design - Art Direction - Technical Art - Optimization - Vehicle Modeling - Prop Modeling

Education

  • Michael Pavlovich courses

    in

    2016-01-01-2017-01-01

  • Cgelves - Marvelous Designer course

    in

    2016-01-01-2016-01-01

  • Uartsy Online Courses

    in

    2016-01-01-2016-01-01

  • Gnomon Online Courses

    in

    2015-01-01-2015-01-01

  • GSO - Game School Online - Unreal Engine course

    in

    2015-01-01-2015-01-01

  • DRC Art School - Illustrator

    in

    2015-01-01-2015-01-01

  • Melies - Combustion - Post Production

    in

    2009-01-01-2009-01-01

  • Melies - V-ray Advanced Course

    in

    2009-01-01-2009-01-01

  • Melies -Sketch Character creation - with Diego Maia

    in

    2008-01-01-2008-01-01

  • Escola de Arte - Drawing School - With Caio Santos

    in

    2007-01-01-2009-01-01

  • Melies - Zbrush Character Modeling - With Alex Oliver

    in

    2007-01-01-2007-01-01

  • Melies Cinema School and Animation - Traditional Sculpting with Alex Oliver

    in

    2007-01-01-2007-01-01

  • Cadritech Gameware

    in 3d Game Design

    2005-01-01-2005-01-01

Languages

  • German
  • English
  • Portuguese