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Matt E. Game Development, C++ and Unity Platforms

My name is Matt E. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, C++, C#, FMOD, etc.. I hold a degree in High school degree, , Bachelor of Computer Science (BCompSc), Associate of Science (AS). Some of the notable projects I’ve worked on include: Dream of Me, FarReach, Envis Mind, Pop Sample - No Hand Out, Pop Sample - No Love Lost, etc.. I am based in Morenci, United States. I've successfully completed 7 projects while developing at Softaims.

I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.

My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.

My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

Main technologies

  • Game Development, C++ and Unity Platforms

    3 years

  • Unity

    1 Year

  • Unreal Engine

    1 Year

  • C++

    1 Year

Additional skills

  • Unity
  • Unreal Engine
  • C++
  • C#
  • FMOD
  • Game Development
  • Blender
  • Game Design
  • Game Design Document

Direct hire

Potentially possible

Previous Company

Epic Games

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Experience Highlights

Dream of Me

“Who am I, and why did I wake up in a bathroom stall?” PRJCT_PHNTM is a Top-Down Visual Novel with complementary Side-Scroll Rhythm gameplay for PC. Players recover forgotten memories and explore a mysterious, aging theater through rhythm-based parkour challenges. As a freelance designer, I was responsible for rebuilding and designing the fully playable prototype, shaping the player experience, gameplay systems, and level design from the ground up, while integrating client feedback to align with the vision of the narrative and rhythm mechanics.

FarReach

FarReach is a Souls-like platforming game where players control Faye, a small-town hero tasked with saving her world from an invasion following the opening of a mysterious rift. This rift unleashes technologically advanced enemies into a medieval world, and players must navigate through dangerous territories, defeat enemy forces, and ultimately confront their leader to restore peace. The game emphasizes player choice, offering multiple approaches to combat, exploration, and problem-solving.

Envis Mind

This project was a game jam where we were tasked to make a game that fit the limitations of the original GameBoy. We also had to adhere to the theme of “Space,” however, the theme was open for interpretation on what “Space” was. In our team, we had 2 developers/designers, 2 artists, 1 narrative designer, and 1 audio designer.

Pop Sample - No Hand Out

I mix and mastered a pop song for a client

Pop Sample - No Love Lost

I mix and mastered a pop song for a client

Education

  • Hudson Highschool

    High school degree in

    2012-01-01-2016-01-01

  • LISD Tech

    in Video and Audio Production

    2014-01-01-2016-01-01

  • Full Sail University

    Bachelor of Computer Science (BCompSc) in Game Design

    2021-01-01-2024-01-01

  • Full Sail University

    Associate of Science (AS) in Video Game Development

    2025-01-01-2025-01-01

Languages

  • English