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Michael D. - Fullstack Developer, Bluetooth Beacon, Beacon

At Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.

Main technologies

  • Fullstack Developer

    10 years

  • Augmented Reality

    8 Years

  • Unity

    9 Years

  • ARKit

    9 Years

Additional skills

  • Augmented Reality
  • Unity
  • ARKit
  • ARCore
  • Flutter
  • Swift
  • Firebase
  • Kotlin
  • Mixed Reality
  • AR & VR
  • Microsoft HoloLens
  • AR Application
  • OpenCV
  • Computer Vision
  • Machine Learning
  • Vuforia
  • Flutter Stack
  • Mixed Reality Application
  • Virtual Reality Headset
  • Bluetooth Beacon
  • Beacon

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Potentially possible

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Experience Highlights

IOS Room Scan to generate 3d model with coordinates

Client wanted us to create an IOS application that scans a user's room and then generates both a 3d and 2d diagram and model with measurements.

AI on Vision Pro Headset

We have a system that enabled users of AR/MR headsets like the Hololens 2, Quest 3, and Vision Pro to integrate machine learning / artificial intelligence 3d object detection and tracking.

Gates of Eternity

Client had a concept of PokemonGo but with significantly higher quality monsters that were NFT. The challenge on this project was working with client's high poly and super high quality characters on mobile in AR, while using SLAM to place them. Inexperienced developers would find out that without experienced AR consultation and model optimization there is almost no way for characters of this level of quality to be useable in AR while using ARKit's and ARcore's SLAM world tracking.

Mobile AR FPS Multiplayer Demo

We made the First Mobile Augmented Reality Multiplayer Demo for client's SDK.

Mixed Reality Headset - FPS Game

We are in sponsorship with Occipital (the maker of the Bridge Mixed Reality Headset). ARzombi has zombie breaking through your home's barricaded door and windows!

Education

  • CSUF

    Bachelor of Arts (BA) in

    1999-01-01-2004-01-01

Languages

  • English