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Schedule Interview NowMy name is Michael D. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Augmented Reality, Unity, ARKit, ARCore, Flutter, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: IOS Room Scan to generate 3d model with coordinates, AI on Vision Pro Headset, Gates of Eternity, Theme Park AR Attractions, Mobile AR FPS Multiplayer Demo, etc.. I am based in Rancho Cucamonga, United States. I've successfully completed 8 projects while developing at Softaims.
I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.
My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.
I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.
Main technologies
10 years
7 Years
8 Years
8 Years
Potentially possible
Microsoft
Client wanted us to create an IOS application that scans a user's room and then generates both a 3d and 2d diagram and model with measurements.
We have a system that enabled users of AR/MR headsets like the Hololens 2, Quest 3, and Vision Pro to integrate machine learning / artificial intelligence 3d object detection and tracking.
Client had a concept of PokemonGo but with significantly higher quality monsters that were NFT. The challenge on this project was working with client's high poly and super high quality characters on mobile in AR, while using SLAM to place them. Inexperienced developers would find out that without experienced AR consultation and model optimization there is almost no way for characters of this level of quality to be useable in AR while using ARKit's and ARcore's SLAM world tracking.
We made the First Mobile Augmented Reality Multiplayer Demo for client's SDK.
We are in sponsorship with Occipital (the maker of the Bridge Mixed Reality Headset). ARzombi has zombie breaking through your home's barricaded door and windows!
Bachelor of Arts (BA) in
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