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Mohamed a. Unreal Engine, C++ and Mobile Game Development

My name is Mohamed a. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, Blender, C++, Game Development, Mobile Game Development, etc.. Some of the notable projects I’ve worked on include: Grand Prismatic Spring 10000 km² Map Development., Unreal Engine rendering of a villa in the forest., Audi Showroom, AI Audi showroom Agent, VR 3D visualization, etc.. I am based in Cairo, Egypt. I've successfully completed 17 projects while developing at Softaims.

I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.

Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.

I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.

Main technologies

  • Unreal Engine, C++ and Mobile Game Development

    9 years

  • Unreal Engine

    7 Years

  • Blender

    1 Year

  • C++

    8 Years

Additional skills

  • Unreal Engine
  • Blender
  • C++
  • Game Development
  • Mobile Game Development
  • Game Prototype
  • Game UI/UX Design
  • 2D Game Art
  • PC Game
  • 3D Game Art
  • Game Development Bug Fix

Direct hire

Potentially possible

Previous Company

Tamatem

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Experience Highlights

Grand Prismatic Spring 10000 km² Map Development.

The project goals were to design and implement a map resembling the Grand Prismatic Spring, including mountains and lakes, as well as custom-made mountains, using Unreal Engine. Additionally, I created a solution for a very large fog volume at the map borders and worked with the Turesky plugin. I also optimized everything to achieve the best FPS possible.

Unreal Engine rendering of a villa in the forest.

Unreal Engine rendering of a villa in the forest.

Audi Showroom

I worked on this project for architectural visualization for the Audi Showroom in Egypt.

AI Audi showroom Agent

I created an AI agent for an Audi showroom that can converse and respond to your Audi-related questions. You can interact with the AI agent through chat or voice. The agent will reply both in chat and through voice.

VR 3D visualization

This was an urgent project that required visualizing a scene in 3Ds Max for a VR experience. I used Unreal Engine to achieve the required work in less than a day.

Languages

  • Arabic
  • English