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Schedule Interview NowMy name is Mohamed E. and I have over 4 years years of experience in the tech industry. I specialize in the following technologies: Prototyping, Game Design, Game Development, Photon Unity Networking, Unity, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Top-Down Shooter Gameplay, Climbing Sand dune, Office Fever Clone, Third Person Shooter Game, Super Snatch - Hyper Casual Game, etc.. I am based in Giza, Egypt. I've successfully completed 6 projects while developing at Softaims.
I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.
The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.
I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.
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I developed this prototype as a practical example for my book, allowing readers to learn by following real-world scenarios. I've applied SOLID principles and design patterns to ensure a clean, maintainable code architecture. The AI is built using state machine behaviors, and I’ve also fine-tuned the gameplay for an engaging experience.
As a senior Unity developer, I played a key role in integrating new features, resolving critical bugs, and mentoring junior developers on a mobile game project. In this video, I demonstrate a new car race mode that I implemented, featuring dynamic 4-player multiplayer and AI opponents. This new mode significantly contributed to the game's success, increasing daily retention by 13%.
I created a clone of the popular mobile game Office Fever using Unity game engine. In this simulation game, players manage an office and its employees to ensure the business runs smoothly. The clone includes many of the same features as the original game, including the ability to earn money by completing tasks, unlock new office locations, and hire more employees with unique skills. I developed the game using Unity's 3D game development tools, including Unity's built-in physics engine, animation system, and UI components. I also used C# scripting to implement game mechanics and manage game data. The game is optimized for mobile devices and can be played on both iOS and Android platforms. Overall, the Office Fever clone is a fun and engaging simulation game that provides players with a challenging and rewarding office management experience. It showcases my skills in game development using Unity and demonstrates my ability to recreate popular mobile games as well as implement my own game mechanics and features. Engine and tools: (Unity 3D). Project Length: ~10 hours
Third-person shooter gameplay with AI mechanics
Full Game available on App & Play Store.
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2013-01-01-2018-01-01