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Schedule Interview NowMy name is Muhammad A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Online Multiplayer, Game Asset, 3D Modeling, Unreal Engine, 3D Game Art, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Bladefall – Fast-Paced Hack-and-Slash Game, Third Person Game, Realistic Level Design with Custom Assets and Advanced Texturing, Survival Horror Game, 2D / 2.5D Hack-and-Slash Game, etc.. I am based in Karachi, Pakistan. I've successfully completed 9 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Alter Learning - Educational Platform
Developed a fast-paced hack-and-slash game, handling full development including fluid combat mechanics, boss-fight AI behavior design, and player gameplay programming using the Gameplay Ability System
I designed a highly realistic desert level in Unreal Engine, featuring detailed sands, an oasis, and broken, burned houses that add depth to the environment. I also developed character mechanics, incl
I created a detailed and realistic game level using Unreal Engine, incorporating custom assets designed in Blender and textured in Substance Painter. I utilized Quixel Megascans for additional high-qu
I designed mechanics for a survival horror game inspired by Blair Witch, where the player is immersed in an eerie forest environment. A key feature is the camcorder view mechanic, where the player hol
I worked on a 2.5D hack-and-slash game, designing fluid and responsive mechanics such as blade combos, dual-pistol combat, and engaging boss fights powered by AI behavior trees. I also developed smoot
Bachelor of Computer Science (BCompSc) in Software Engineering
2018-01-01-2022-01-01