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Schedule Interview NowMy name is Muhammad A. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Unity, Games, In-App Purchases, Game Mechanics, Game Prototype, etc.. I hold a degree in Bachelor of Science (BS), . Some of the notable projects I’ve worked on include: Super Zombie Killer, Sword Fight : Life Of Gladiator, Super Hero : Justice War League, TIC TOC TOE, Ninja Warrior, etc.. I am based in Peshawar, Pakistan. I've successfully completed 7 projects while developing at Softaims.
I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.
I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.
I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.
Main technologies
4 years
1 Year
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Potentially possible
10Pearls
Client’s Vision: Imagine a thrilling zombie game where the player is armed with a mighty axe, a heavy sword, and a baseball bat to battle the undead The player can also throw weapons like axes and knives, and even summon the axe back like Thor! The game starts with the cutscene and also showing some shorts cutscene to highlight the mission Enemies: The game features a variety of zombies, each with unique attacks: -Knife Zombie: A swift enemy that attacks the player with a knife. -Tongue Zombie: This zombie uses its long tongue to strike the player.
A sword fight combat game with the functionality of choosing maps and characters as well as their weapons. Player Ability: Implement a slow motion effect when the player using a combo attack. The combo can be performed by dragging a finger on multiple attack buttons as well as having maximum stamina. Players can block attacks by Shield. NPC Ability: NPC can have different attack modes such as easy, medium, and hard. Easy Attack: NPC will only attack with less possibility of defense. Medium Attack: NPC can Left-right walk and attack Hard Attack: NPC can left-right walk and combo attacks.
This game is made for mobile devices with different abilities such as grappling swinging, flying, throwing fireballs, firing blows, and fighting with a weapon and unarmed. Similarly, NPC they can fight with arms and unarmed and some can fly. It's based on different levels starting with the cutscene showing the mission such as saving hostages in a building etc.
Client’s Goal and Requirements: The client envisioned an interactive game that would be operated by a machine that continuously clicks. The game is designed for children who play by placing their hand on the screen. The gameplay involves a grid where Player 1 can place a circle and Player 2 can place a cross. The objective is to be the first to match any three of their own marks in a row, either horizontally, vertically, or diagonally. My Contribution: I am proud to have successfully completed this project. I developed a solution for the machine to prevent multiple clicks, as it was initially designed to click in every frame. This was a crucial part of the project, ensuring that the game functioned correctly and provided a smooth and enjoyable experience for the players. I delivered the project successfully, meeting the client’s requirements and contributing to a fun and engaging game for children. This project showcases my problem-solving skills and my ability to adapt and work with unique game mechanics. I look forward to taking on more such challenging tasks in the future.
Client’s Goal and Requirements: The client wanted to enhance an existing game that had sword and bow mechanics. The new features to be added were: Horse Riding System: The player should be able to ride a horse, adding a new dimension to the gameplay. New Weapons: While riding, the player should be able to use an old hand pistol, an axe, and a bow to defeat enemies. Daily Rewards: A system for daily rewards was to be implemented to encourage regular play and user engagement. My Contribution: I am pleased to share that I successfully implemented these new features in the game. I added a horse-riding system that allows players to traverse the game world on horseback, and use a variety of weapons including an old hand pistol, an axe, and a bow. I also implemented a daily rewards system to incentivize regular play. These enhancements have added depth to the gameplay and made the game more engaging for players. This project showcases my ability to expand on existing game mechanics and implement new features based on client requirements. I look forward to taking on more such challenging tasks in the future.
Bachelor of Science (BS) in Computer science
2018-01-01-2022-01-01
in Computer science
2015-01-01-2017-01-01