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Muhammad B. AR & VR, Game Development and Web3 Platforms

My name is Muhammad B. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, C++, Game Mechanics, Procedural Programming, AR & VR Development, etc.. I hold a degree in Bachelor of Applied Science (BASc). Some of the notable projects I've worked on include: VR/XR shooting game, ⁠Exodus RPG game, Pool Live Tour Game Clone, Game trailer and animations, Unreal engine Fighting game animation, etc.. I am based in Faisalabad, Pakistan. I've successfully completed 13 projects while developing at Softaims.

I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.

My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.

I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

Main technologies

  • AR & VR, Game Development and Web3 Platforms

    7 years

  • Unreal Engine

    5 Years

  • C++

    5 Years

  • Game Mechanics

    3 Years

Additional skills

  • Unreal Engine
  • C++
  • Game Mechanics
  • Procedural Programming
  • AR & VR Development
  • Fortnite
  • Game Prototype
  • Game Design
  • Game Development
  • Verse
  • Online Multiplayer
  • AI Development
  • Motion Capture
  • Simulation Game
  • Web3

Direct hire

Potentially possible

Previous Company

Dev House

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Experience Highlights

VR/XR shooting game

VR Precision Shooter aims to provide an unparalleled virtual reality shooting experience by combining realistic weapon handling with immersive environments and varied shooting scenarios. By leveraging

⁠Exodus RPG game

Exodus, an RPG built with Unreal from the ground up. The backend problems from Exodus were very interesting. We setup multiple backend services for Exodus, for different use cases. For example, we use

Pool Live Tour Game Clone

1) I got requirements from client that Pool live tour was the game but its not closed from the company. So he wants to clone the exact game even graphics and features. 2) So we started working on it d

Game trailer and animations

I did game trailer in Unreal engine, I did all characters modelling, Game UI, environment and fighting animations.

Unreal engine Fighting game animation

I did 3D modelling, environment design and all animations, Game fighting mechanics in Unreal engine.

Education

  • University of Central Punjab

    Bachelor of Applied Science (BASc) in Computer science

    2018-01-01-2022-01-01

Languages

  • English (Native or Bilingual)