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Muhammad M. Game Development, Mobile and VR/AR Platforms

My name is Muhammad M. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Development, Mobile Game Development, Mobile Game, Unreal Engine, etc.. I hold a degree in Bachelor of Computer Science (BCompSc), High school degree, Bachelor of Business Administration (BBA). Some of the notable projects I've worked on include: Heat Distortion or Blazing Effect In Unity 3D, Billboard or Texture Animation Shaders in Unity 3D, Environment Curve Shader in Unity, Skin Colour and Attributes Shader, Fort Environmnet, etc.. I am based in Lahore, Pakistan. I've successfully completed 7 projects while developing at Softaims.

I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.

My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.

Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today's highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.

Main technologies

  • Game Development, Mobile and VR/AR Platforms

    3 years

  • Unity

    2 Years

  • Game Development

    2 Years

  • Mobile Game Development

    1 Year

Additional skills

  • Unity
  • Game Development
  • Mobile Game Development
  • Mobile Game
  • Unreal Engine
  • UnrealScript
  • 3D Art
  • Game Art
  • Game Design
  • Game UI/UX Design
  • Bug Fix
  • Software
  • VR Application
  • ARKit

Direct hire

Potentially possible

Previous Company

Happy Toon Studios

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Experience Highlights

Heat Distortion or Blazing Effect In Unity 3D

This Shader way make to make Heat themed games more lively with the optimized and real time effects in the game as we use to see in PC Games. The Main point for this shader is to use this in the mobi

Billboard or Texture Animation Shaders in Unity 3D

This Billboard or Texture Animation Shader is Developed to make the games more lively in unity and mobile games That how we can make the game more lively and interesting for the end user in fully opti

Environment Curve Shader in Unity

This Shader is development for making the curve effect in the Games Mostly used in Hyper Casual Games like Subway Suffer, Flippy Race, etc This Shader is Custom made according to the project requirem

Skin Colour and Attributes Shader

This Shader Project is Made in unity Engine and it's fully functional and running in projects. I have seen a lot of issues in terms of character costume customization like when the player is animatin

Fort Environmnet || Mobile Optimized || unity Implemeneted

⦿ Project Intorduction: This Project is made for Shooting Game Majorly FPS and TPS games. This Environment in Optimized and mobile-ready with all the testing. ⦿ About: This 3d shooting environment

Education

  • Virtual University Of Pakistan

    Bachelor of Computer Science (BCompSc) in

    2010-01-01-2013-01-01

  • Govt High school

    High school degree in

    2005-01-01-2015-01-01

  • IU International University of Applied Sciences

    Bachelor of Business Administration (BBA) in

Languages

  • Arabic (Conversational)
  • English (Conversational)✓
  • Urdu (Native or Bilingual)