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Muhammad T. - C++ Developer, Big Data, Artificial Intelligence

My name is Muhammad T. and I have over 3 years years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, C++, Unity, C#, Game Development, etc.. I hold a degree in Bachelor's degree, Bachelor of Science (BS), Master of Science in Project Management (MSPM). Some of the notable projects I’ve worked on include: Sand Bullets, Brain-Computer Interaction withElectroencephalograph in Virtual Worlds, Annihilation, Car Showcase, Furniture Showcase, etc.. I am based in Hazel Grove, United Kingdom. I've successfully completed 7 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • C++ Developer

    3 years

  • Unreal Engine

    2 Years

  • C++

    1 Year

  • Unity

    1 Year

Additional skills

Direct hire

Potentially possible

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Experience Highlights

Sand Bullets

Step into an exhilarating Indie top-down shooter game where the in-game universe extends beyond your screen and into a companion app, creating an immersive, interconnected gameplay experience. Developed in Unity 3D, the game features a range of AI-controlled enemies, from shotgunners to heavy armors, each presenting a unique challenge. As the lead developer, I took on a multi-faceted role. I designed a synchronized app that links with the main game through AWS, unlocking new in-game content based on user interactions within the app. This innovative feature adds a new layer of engagement, bridging two platforms for a unified experience. My responsibilities also extended to core game mechanics. I developed a diverse arsenal of player weapons and an intricate power-up system, providing varied and escalating challenges and rewards as the game progresses. The game successfully launched on Steam, inviting players from around the globe to delve into this multi-platform, action-packed world. With its rich gameplay, innovative cross-platform features, and challenging AI, the game sets a new standard for Indie top-down shooters.

Brain-Computer Interaction withElectroencephalograph in Virtual Worlds

Immerse yourself in a groundbreaking project that pushes the boundaries of human-computer interaction by leveraging neuroscience and machine learning. In this venture, EEG brain signals serve as the control mechanism for character movement within a 3D environment. Harnessing the power of advanced machine learning algorithms, we've employed CNN-LSTM Hybrid and Random Forest models, which are meticulously trained and tested to interpret the brain's electronic signals. Unity 3D serves as the platform for our 3D world, with the character's movements being driven by real-time EEG data. This data is fed into Unity through a secure socket connection between a Python script running our machine learning model and Unity's C#--based runtime. The model is sculpted using the Python Keras Framework, ensuring high precision and reliability. The project utilizes C# within Unity to achieve seamless character movement and establish a robust socket connection with the machine-learning model. This integration makes for an interactive experience that is not only technologically advanced but also opens new avenues for accessibility and user experience design. Experience the future of interactive 3D environments today!

Annihilation

Step into the shoes of a lone survivor, trapped in a haunting asylum, in this immersive Third-Person Shooter game. Your wits, aim, and agility are your only allies as you navigate through the eerie corridors, facing unpredictable threats at every turn. Designed with predefined mission objectives, each level offers unique challenges that test your combat skills and problem-solving abilities. With freedom as your ultimate goal, will you muster the courage to confront the darkness and escape? Experience the thrill, the fear, and the adrenaline rush in your desperate fight for survival. Dive deeper into the technical marvels that bring this captivating Third-Person Shooter to life. Utilizing Unreal Engine's Sequencer, I have crafted cinematic sequences that elevate the storytelling. Our character models, imported from top-tier design software, are meticulously animated through skeleton mapping, offering realistic movements and interactions. The game's visual effects, from explosions to magical spells, are rendered using advanced particle systems, adding an extra layer of immersion. A comprehensive pickup system is in place, enabling players to collect keys, intel, ammo, and weapons—each serving a crucial role in gameplay. For instance, keys unlock new areas, while intel guides players to their next objectives. The AI enemies, programmed with Behavior Trees, roam specific patrol areas and engage the player on sight, enhancing the game's challenge and unpredictability. The game world itself is a visual treat, designed using the landscape and foliage tools for a natural, yet menacing, environment. Adding a magical touch, players can cast elemental spells like fire and water, each with their own unique effects upon collision. Different animation montages are triggered based on the spell cast, making each action visually distinct and exciting. All these technical elements work in harmony to offer a gameplay experience that is both thrilling and technically robust.

Car Showcase

Step into a breathtaking simulation that brings the realism of a car to life in a virtual realm. Designed to offer a highly immersive experience, this simulation allows users to explore every inch of a car as if it were right in front of them. From the sleek curves of the exterior to the intricate details of the interior, every element is meticulously rendered to simulate reality. Whether you're a car enthusiast wanting a closer look or a potential buyer exploring options, this virtual world offers an unparalleled, realistic view of a car, bridging the gap between imagination and reality. In the technical realm, the photorealistic ambiance of the car is achieved through meticulous lighting adjustments, simulating the way light interacts with the car's surfaces in the real world. The leveraged the power of Unreal Engine's Blueprint system to program complex, high-fidelity materials that bring out the nuances in the car's design. These materials are tailored to reflect light and texture in a hyper-realistic manner, adding an extra layer of authenticity. From the gleam of the paint to the texture of the interior fabrics, every detail is calibrated to provide a realistic look and feel, offering users an unparalleled virtual experience.

Furniture Showcase

Step into a virtual realm where interior design dreams come to life! The furniture shop simulation offers users an intuitive, interactive platform to curate their perfect living space. Select from a wide array of furniture options in the menu and place each piece wherever you see fit in a virtual room. Whether you're an aspiring home decorator or just looking for a fun way to experiment, this simulation offers a realistic, user-friendly interface to explore and express your design creativity. It's not just a game; it's your vision realized in a virtual canvas. Under the hood, the simulation employs a cutting-edge blend of technologies to ensure a seamless user experience. Line trace functionality allows for the precise selection and movement of furniture within the virtual space. Want to switch up the room's ambiance? The real-time color wheel feature lets you change the room's color scheme on the fly. Additionally, the power of Unreal Engine blueprints is harnessed to implement advanced features like delete, swap, and copy, giving users complete control over their virtual designs. This is not just a simulation; it's a technical marvel designed to empower your creativity

Education

  • Forman Christian College (A Chartered University)

    Bachelor's degree in

    2014-01-01-2016-01-01

  • National University of Computer and Emerging Sciences

    Bachelor of Science (BS) in

    2016-01-01-2020-01-01

  • University of Bradford

    Master of Science in Project Management (MSPM) in

Languages

  • English
  • French

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