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Schedule Interview NowMy name is Muhammad Toheed U. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Game Development, Unreal Engine, Mobile Game Development, C++, Video Game, etc.. I hold a degree in Bachelor of Computer Applications, Bachelor of Computer Applications. Some of the notable projects I've worked on include: Blender to Unreal Engine 5: Interactive Door Scene Integration, Space Invader MVP (Unreal Engine 5) – Online Multiplayer 1v1, AIR Simulation: Search & Rescue Platform (AirSim + Unreal Engine 4.27), SmartCity Pixel Streaming Demo Developed in Unreal Engine 5, Construct 2 Reskinning Game for Mobile & Web "Invace Spaders", etc.. I am based in Lahore, Pakistan. I've successfully completed 30 projects while developing at Softaims.
I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting.
At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking.
My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.
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3 years
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2 Years
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Executed a Blender-to-Unreal Engine 5 workflow for a dynamic door scene, integrating pre-made environments and image sequences to create a seamless transition between rooms. Implemented frame-by-frame
Developed a Space Invader-style game MVP in Unreal Engine 5 featuring real-time online 1v1 multiplayer. Implemented smooth player controls, responsive shooting mechanics, and dynamic enemy waves. Inte
Developed a realistic drone-based search and rescue simulation using AirSim integrated with Unreal Engine 4.27, featuring flood scenarios, real-world maps via Cesium, and PX4/QGroundControl integratio
This SmartCity demo is an early, shareable portion of a confidential Unreal Engine project using Pixel Streaming and the Blackshark.ai plugin for high-quality terrain and geo-region generation. The ap
Amazing project I did, as I developed and reskinned a Space Invaders–style HTML5 game with custom UI, colors, and assets. Optimized it for both mobile and desktop, delivering smooth gameplay and a cle
Bachelor of Computer Applications in Software Engineering
2014-01-01-2018-01-01
Bachelor of Computer Applications in Game Development
2020-01-01-2020-01-01