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Schedule Interview NowMy name is Muhammad Umair A. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Video Game Localization, AR & VR, Multiplayer, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I've worked on include: Frontline Fury, Gin Rummy, Count Master, Skyline Dash, FPS Shooting Game, etc.. I am based in Lahore, Pakistan. I've successfully completed 6 projects while developing at Softaims.
I specialize in architecting and developing scalable, distributed systems that handle high demands and complex information flows. My focus is on building fault-tolerant infrastructure using modern cloud practices and modular patterns. I excel at diagnosing and resolving intricate concurrency and scaling issues across large platforms.
Collaboration is central to my success; I enjoy working with fellow technical experts and product managers to define clear technical roadmaps. This structured approach allows the team at Softaims to consistently deliver high-availability solutions that can easily adapt to exponential growth.
I maintain a proactive approach to security and performance, treating them as integral components of the design process, not as afterthoughts. My ultimate goal is to build the foundational technology that powers client success and innovation.
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Squadcell
I developed a third-person war game featuring a competitive and realistic AI, designed to challenge players in a dynamic and immersive battlefield. This project involved crafting AI behavior that adap
I developed a complete Gin Rummy game from scratch, available on both iOS and Android platforms. This project involved creating smooth, engaging gameplay mechanics to capture the classic card game fee
I developed Count Master, a highly addictive hyper-casual game that features a unique concept designed to engage players with simple yet challenging gameplay. In this game, players navigate through va
I developed Skyline Dash, offering players an adrenaline-filled dash through vibrant urban landscapes. Players navigate through obstacles, collect rewards, and chase high scores in a fast-paced, visua
I developed a high-action FPS shooting game from scratch, featuring a compelling zombie mode and AI opponents that offer a tough challenge for players. This project involved designing immersive gamepl
Bachelor of Computer Science (BCompSc) in Computer science
2017-01-01-2021-01-01