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Schedule Interview NowMy name is Munim K. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Game Development, Game Design Document, Unity, Unreal Engine, C#, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Age of Rampage - Beta 2, Project Backrooms - A hyper-realistic game concept, Pumpkin Dog 3D, Draw Dash, Vibe Hit!, etc.. I am based in Lahore Cantt, Pakistan. I've successfully completed 9 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Age of Rampage is a 2D side-scrolling auto-battle RPG built in Unity. Players form a team of units with unique stats and battle in turn-based, AI-controlled combat. The game features a star-based ranking system, real-time PvP tournaments, unit leveling and combining, and Firebase backend integration. It includes a dynamic shop with in-app purchases and a subscription system. Developed with scalable architecture and client-provided art, the project delivers a complete online multiplayer experience.
The Backrooms is a first-person psychological horror game based on the popular creepypasta lore of the Backrooms. Players find themselves accidentally "noclipped" out of reality and into an eerie, endless maze of yellowish office rooms, flickering lights, and the constant hum of fluorescent bulbs. Your objective is to survive, explore, and uncover the truth behind the different levels of the Backrooms while avoiding mysterious entities lurking in the shadows.
Pumpking Dog 3D is a 3D unity game made as a client project. this game draws inspiration from retro console games such as Sonic, Mario and Bomberman Hero. The client was very pleased with the end result. a review from the client: "Working with Munim K in Game Development was a fantastic experience! His code expertise and professionalism shone through in every aspect of the project. He went above and beyond with quick responsiveness and a timely delivery. Highly recommended! 🙌".
A physics-driven path-drawing system in Unity to enable real-time obstacle avoidance gameplay. Won first prize in Mindstorm summer game jam 2024 due to its stunning visual design and smooth mechanics.
A blockchain-integrated rhythm game built in Unity where each interactive tile is represented as a unique NFT asset on-chain.
Bachelor's degree in
2022-01-01-2026-01-01