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Nadeem S. - Fullstack Developer, .io Game, Card Game

My journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.

Main technologies

  • Fullstack Developer

    7 years

  • Mobile Game

    3 Years

  • C#

    5 Years

  • Unity

    6 Years

Additional skills

  • Mobile Game
  • C#
  • Unity
  • Game
  • Photon Unity Networking
  • PC Game
  • Game Mechanics
  • Game Prototype
  • Game Level
  • Video Game
  • Games
  • .io Game
  • Card Game

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Experience Highlights

PlayerSense

Player Sense is a football (soccer) sports management app designed for coaches, team admins, and players. It allows admins to create organizations, manage multiple teams, and develop football strategies using interactive tools. The app includes team customization, coaching aids, communication systems, and project management to streamline football operations.

Checkmated King : Chess Puzzle

As the sole Game Developer and Designer, I led the entire development process, from conceptualization to execution. 🔹Contributions: ✔ Innovative Chess Puzzles – Designed engaging levels that push players to think creatively within chess mechanics. ✔ Smooth & Intuitive Gameplay – Developed responsive controls and AI-driven challenges for an immersive experience. ✔ Stylized Visuals & UI/UX – Crafted a clean, modern interface ✔ Optimized Performance – Ensured smooth performance This project showcases my game design, Unity development, AI programming, and UX optimization expertise.

Legends Card Battle

Legends Card Battle is an exciting strategy-based card game combining tactical decision-making and engaging battles. Designed for both casual and competitive players, the game features a rich deck-building system, dynamic battles, and strategic depth. I was responsible for designing and developing Legends Card Battle from the ground up, ensuring a seamless user experience, balanced game mechanics, and smooth multiplayer functionality. I focused on creating a polished and engaging gameplay loop while integrating essential monetization and analytics tools.

Lone Hero

Lone Hero is a hybrid hyper-casual survival game where players face relentless waves of zombies. Designed to be fast-paced and engaging, the game blends hyper-casual simplicity with deep progression mechanics, ensuring a satisfying gameplay loop. I developed Lone Hero from the ground up, focusing on fluid controls, responsive AI, and a balanced difficulty curve that keeps players challenged yet motivated. The game’s hybrid design combines the accessibility of hyper-casual mechanics with engaging survival and RPG-like progression elements.

Take Control - Alien Invasion

I am the lead designer and developer of Take Control - Alien Invasion, a dynamic and action-packed game that immerses players in an intense battle against alien invaders. Built from the ground up, this project showcases my expertise in game design, development, analytics, and monetization. From conceptualization to final implementation, I handled every aspect of the game, ensuring players a smooth and engaging experience.

Education

  • University of Management and Technology

    Master of Computer Science (MSCS) in Data Science

    2021-01-01-2023-01-01

  • University of Narowal

    Bachelor of Computer Science (BCompSc) in

Languages

  • English

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