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Nathan C. - Fullstack Developer, node.js Framework, QML

Working at Softaims has been an experience that continues to shape my perspective on what it means to build quality software. I’ve learned that technology alone doesn’t solve problems—understanding people, processes, and context is what truly drives innovation. Every project begins with a question: what value are we creating, and how can we make it lasting? This mindset has helped me develop systems that are both adaptable and reliable, designed to evolve as business needs change. I take a thoughtful approach to problem-solving. Instead of rushing toward quick fixes, I prioritize clarity, sustainability, and collaboration. Every decision in development carries long-term implications, and I strive to make those decisions with care and intention. This philosophy allows me to contribute to projects that are not only functional, but also aligned with the values and goals of the people who use them. Softaims has also given me the opportunity to work with diverse teams and clients, exposing me to different perspectives and problem domains. I’ve come to appreciate the balance between technical excellence and human-centered design. What drives me most is seeing our solutions empower businesses and individuals to operate more efficiently, make better decisions, and achieve meaningful outcomes. Every challenge here is a chance to learn something new—about technology, teamwork, or the way people interact with digital systems. As I continue to grow with Softaims, my focus remains on delivering solutions that are innovative, responsible, and enduring.

Main technologies

  • Fullstack Developer

    1 year

  • C++

    1 Year

  • C#

    1 Year

  • Multithreaded Programming

    1 Year

Additional skills

  • C++
  • C#
  • Multithreaded Programming
  • 3D Graphics Framework
  • CAD Software
  • Lidar
  • AutoCAD Civil 3D
  • Plugin Development
  • OpenGL
  • GIS Software
  • Mapbox
  • Image Processing
  • JavaScript
  • node.js Framework
  • QML

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Experience Highlights

Qt QML Bridge for MFC Applications

The QMLForMFC library project provides a robust and flexible framework for integrating modern Qt QML user interfaces into existing MFC applications. This enables developers to gradually modernize legacy MFC applications by leveraging the rich UI capabilities of Qt QML, without requiring a complete rewrite of the existing MFC codebase.

3D LIDAR/Pointcloud Editing and feature extraction application

Created software to import and modify point cloud files: .las, .laz, .pts, .pcd, .xyz. Once loaded editing tools and feature detection produced end user results.

GLTF/GLB Windows Shell Extension

This Windows shell extension automatically adds thumbnail images to .glb files in Windows File Explorer and provides a right click menu option to generate a 3D preview image for .gltf files. Supports multi-file select and directory processing.

3D Hydrology Learning Game using Unreal Engine 5

Game play involves users place catch basins and pipe to drain the road ponding. Calculates Ration storm event on surface models, then allows users to "drain the ponds" by placing storm water control structure.

Photo Map Creator Web Application

Photo Map Creator Web application: JavaScript, NodeJS, C++, CGI, (leaflet2D/MapBox/Cesium3D), custom HTML controls, HTML/CSS

Education

  • Gaston College, Gastonia, NC

    Associate of Science (AS) in

Languages

  • English

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