We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowAt Softaims, I have been fortunate to work in an environment that values creativity, precision, and long-term thinking. Each project presents a unique opportunity to transform abstract ideas into meaningful digital experiences that create real impact. I approach every challenge with curiosity and commitment, ensuring that every solution I design aligns not just with technical requirements, but also with human needs and business objectives. One of the most rewarding aspects of my journey here has been learning how to bridge the gap between innovation and practicality. I believe technology should simplify complexity, enhance efficiency, and empower people to do more with less friction. Whether building internal systems, optimizing workflows, or helping bring client visions to life, my focus remains on developing solutions that stand the test of time. Softaims has encouraged me to grow beyond coding—to think about design, communication, and sustainability in technology. I see every project as part of a larger ecosystem, where small details contribute to long-lasting results. My daily motivation comes from collaborating with people who share the same passion for doing meaningful work, and from seeing the tangible difference our efforts make for clients around the world. More than anything, I value the culture of learning and improvement that defines Softaims. It’s a place where ideas evolve through teamwork and constructive feedback. My goal is to continue refining my craft, exploring new approaches, and contributing to solutions that are not only efficient but also elegant in their simplicity.
Main technologies
1 year
1 Year
1 Year
1 Year
Potentially possible
Ziggurat: Humanity is a narrative design project of mine where I have explored designing a game, its narrative and how to deliver an interactive story to the player. The link to my portfolio on my profile contains the rest of the project.
This is a work in progress with incomplete branches! Objective Hostility is an interactive novel that began its life as a video game concept where the player would take control of an Anim, a deadly team of two designed to function as one perfect being. In this version, the player/reader will get to focus more on the relationship between the two very different characters. They will begin the prologue seeing what the Anim is capable of, and when conflict separates the two, it will be up to them whether they can make it on their own or if they need each other to survive.
What Solomon Saw is a short piece of speculative fiction in which a simple man messes up a simple task. This piece of work was shortlisted in the New2TheScene Short Story Competition Winter 2025 and is in the process of becoming a short novel in which this will serve as the opening chapter.
Follow the link to see a selection of my creative work that I'm most proud of, including the prologue of an original video game, video game concepts, a screenplay and a short story.
Bachelor of Engineering (BEng) in Electronic and Electrical Engineering
2015-01-01-2019-01-01
in International Baccalaureate Diploma
2013-01-01-2015-01-01