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Nazarii M. Game Development, C++ and Unreal Engine

My name is Nazarii M. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: C++, Unreal Engine, Qt Framework, Asio C++ Library, CMake, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I've worked on include: Chibi Escape, MapBuilder Application on UE5, Alpha Strike(Intern), Turrets Game(Intern), Galaxian(Freelance), etc.. I am based in Khmelnytskyi, Ukraine. I've successfully completed 8 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • Game Development, C++ and Unreal Engine

    1 year

  • C++

    1 Year

  • Unreal Engine

    1 Year

  • Qt Framework

    1 Year

Additional skills

  • C++
  • Unreal Engine
  • Qt Framework
  • Asio C++ Library
  • CMake
  • Cocos2d
  • Git
  • ASIO
  • Boost

Direct hire

Potentially possible

Previous Company

Company name under NDA

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Experience Highlights

Chibi Escape

Chibi Escape Game Technologies: C++, UE5, UE5 GAS, UE5 AI, UE5 Networking(RPC, GAS, Replication) Responsible for Networking and AI features and Game Mechanics

MapBuilder Application on UE5

Responsible for: * Runtime importing and exporting map(XML format) * Runtime importing models(.3ds format) * Runtime importing textures * Runtime exporting collisions of model(needed for engine) Used

Alpha Strike(Intern)

Simple demo, you’re playing as a Robot, with 4 other Robots, your goal is to destroy the robots of the opposite team. Everyone except the player is controlled. The goal of the game: to destroy the opp

Turrets Game(Intern)

We are playing a tank or a turel. The goal of the game: to destroy the opponent Used in this project: #UE5 #CPP #Git AiBots The game was developed in a team of 3 people.

Galaxian(Freelance)

The galaxian game is realised on the Cocos2d-x Engine

Education

  • Khmelnitsky National University

    Bachelor's degree in Computer Software Engineering

    2023-01-01-2026-01-01

Languages

  • English (Fluent)
  • Polish (Basic)
  • Ukrainian (Native or Bilingual)