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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
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The client is releasing a game on steam called Into the grid, a turn based card battle game where players utilize their energy to defeat enemies On this project i have been responsible for multiple design iterations of the full interface for the game and most of the frontend animations. Working closely with the stakeholders moving from Figma designs to actually integrating and animating the assets in Unity.
For this project i was onboarded to the team to be responsible for a full UI redesign from lofi-wireframes to hifi-wireframes and Unity integration and animations for over 50 screens. The client had a succesful NFT launch for their project called Demonica.IO and were developing a web based game that was going through a lot of user-testing.
This project has been a full design from LOFI wireframes to HIFI wireframes for a matchmaking app to connect professionals based on their gaming preferences. The goal for the client was to create wireframes which could be animated and used for a functional test with end users. This helped them validate idea's and the direction for the project.
in Certified SCRUM Master & Certified Product Owner
Bachelor of Applied Science (BASc) in Game Design & Development