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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
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Assessing and characterizing AI model's outputs on the basis of demonstrating results explicitly or implicitly.
Title - Stories & Wisdom I took on a multifaceted role encompassing prompt creation, design implementation, rigorous testing, and comprehensive reviews with a diverse audience for User Acceptance Testing (UAT). My responsibilities extended to synthesizing insights from the testing phase, contributing to an enhanced user experience.
This Project was mind-blowing, I had a great time with the testing team and devs as we worked together to find and document defects and also the game had a lot of variety to test multiple cases, For Example: Weapon Functionality Throwables Functionality Loadout Functionality Level Art Testing Level Design Testing UX/UI Testing Performance Testing I highly appreciate Miles for hiring me on this project.
Smash Cup is an MOBA title, I was part of the core QA team to focus on the functionality and compatibility of the game.
Smashin' Cocos - 2D platformer genre game. Platform - Mobile phone (Android) A 2D platformer game that pits players against a horde of enemy crabs and birds across dynamic levels. As a dedicated game tester, I've applied multiple testing methodologies to ensure a seamless gaming experience. From rigorous level progression analysis to fine-tuning game mechanics, my contributions aimed to enhance the overall gameplay.
Bachelor of Science (BS) in
2018-01-01-2021-01-01