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Nosherwan I. Game Development, 3D Rendering and Metaverse Platforms

My name is Nosherwan I. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Unreal Engine, 3D Animation, Blender, SDK, Games, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Gravity Gun - Unreal Engine 5, Mini-map system - Unreal Engine 5, Path Generation using navmesh - Unreal Engine 5, Metahuman Multiplayer using Photon SDK - Unreal Engine 5. I am based in Islamabad, Pakistan. I've successfully completed 4 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, 3D Rendering and Metaverse Platforms

    8 years

  • Unreal Engine

    5 Years

  • 3D Animation

    1 Year

  • Blender

    2 Years

Additional skills

  • Unreal Engine
  • 3D Animation
  • Blender
  • SDK
  • Games
  • API Development
  • Metaverse
  • 3D Rendering
  • Game Design
  • Unity
  • GitHub
  • Problem Solving
  • Code Review
  • Code Refactoring
  • C++

Direct hire

Potentially possible

Previous Company

10Pearls

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Experience Highlights

Gravity Gun - Unreal Engine 5

Created this gravity gun using a physics handle in Unreal Engine 5. The gun also features a grab-and-throw feature.

Mini-map system - Unreal Engine 5

Mini-map system was created using the real-time camera to render from the top-down perspective. (Note: You can also set it to render only specific meshes from the environment by adding them to the ShowOnly List.)

Path Generation using navmesh - Unreal Engine 5

Created this Path Generator which generates a path to the location of your choice and tells you the best way possible to reach the desired location using the navmesh in Unreal Engine 5. As an example, you can see the path generated in order to go through the maze at the following level.

Metahuman Multiplayer using Photon SDK - Unreal Engine 5

Created this Multiplayer module using the Photon SDK. I replicated the characters with their animations, movement, location, and rotation of these Metahumans. Also, add a character selection screen to make the module more interactive.

Education

  • COMSATS University Islamabad

    Bachelor's degree in Computer science

    2017-01-01-2021-01-01

Languages

  • English