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Schedule Interview NowMy name is Patrick S. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Design, Games, VR Application, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Diary of a Madman (Renpy), SCP-3199, Project: Tower Defense (Alpha), Fragment's Moonrise, Moon Hopper. I am based in Ashford, United States. I've successfully completed 5 projects while developing at Softaims.
I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.
My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.
My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.
Main technologies
8 years
1 Year
6 Years
7 Years
Potentially possible
Epic Games
A short visual novel made as my first project in Renpy. Included story, art, and music (imported)
A small, open-world horror game. You search the map looking for keys and occasionally triggering scares
Developed game prototype with Unity3D & Oculus VR Collaborated with a small team to implement mechanics in a prototype game for health research and analysis. Included learning new applications quickly and implementing them into the prototype. Learned several new game assets and packages during development - including debug log implementation, gesture detection, and XR controls - all within short time frames. Implementing new game mechanics and designs into the game.
I work on Fragment's Moonrise as a General Unity Developer, with most of my work being in setting up the animations and programming & developing the UI, as well as any other jobs as needed.
I was responsible for almost every aspect of the project - design, programming, animation, etc. The only thing that I did not work on was the music, which was downloaded off of the Unity Asset store.
Bachelor of Arts (BA) in Game Design
2013-01-01-2017-01-01