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Patrick S. Game Development, VR and Unity Platforms

My name is Patrick S. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Design, Games, VR Application, etc.. I hold a degree in Bachelor of Arts (BA). Some of the notable projects I’ve worked on include: Diary of a Madman (Renpy), SCP-3199, Project: Tower Defense (Alpha), Fragment's Moonrise, Moon Hopper. I am based in Ashford, United States. I've successfully completed 5 projects while developing at Softaims.

I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.

My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.

My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

Main technologies

  • Game Development, VR and Unity Platforms

    8 years

  • C#

    1 Year

  • Unity

    6 Years

  • Game Design

    7 Years

Additional skills

  • C#
  • Unity
  • Game Design
  • Games
  • VR Application
  • Oculus Rift Game

Direct hire

Potentially possible

Previous Company

Epic Games

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Experience Highlights

Diary of a Madman (Renpy)

A short visual novel made as my first project in Renpy. Included story, art, and music (imported)

SCP-3199

A small, open-world horror game. You search the map looking for keys and occasionally triggering scares

Project: Tower Defense (Alpha)

 Developed game prototype with Unity3D & Oculus VR  Collaborated with a small team to implement mechanics in a prototype game for health research and analysis.  Included learning new applications quickly and implementing them into the prototype.  Learned several new game assets and packages during development - including debug log implementation, gesture detection, and XR controls - all within short time frames.  Implementing new game mechanics and designs into the game.

Fragment's Moonrise

I work on Fragment's Moonrise as a General Unity Developer, with most of my work being in setting up the animations and programming & developing the UI, as well as any other jobs as needed.

Moon Hopper

I was responsible for almost every aspect of the project - design, programming, animation, etc. The only thing that I did not work on was the music, which was downloaded off of the Unity Asset store.

Education

  • Sacred Heart University

    Bachelor of Arts (BA) in Game Design

    2013-01-01-2017-01-01

Languages

  • English