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Paul G. Flutter, Unity and Game Development

My name is Paul G. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Android App Development, C#, C++, Firebase, Flutter, etc.. Some of the notable projects I’ve worked on include: Swoop, Retro Remakes Challenge, FruitSpritzer, Pico8 Shmup, WeTracker, etc.. I am based in Sandhurst, United Kingdom. I've successfully completed 6 projects while developing at Softaims.

I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.

My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.

I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

Main technologies

  • Flutter, Unity and Game Development

    10 years

  • Android App Development

    1 Year

  • C#

    6 Years

  • C++

    5 Years

Additional skills

Direct hire

Potentially possible

Previous Company

Unity Technologies

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Experience Highlights

Swoop

I created this cross-platform app for a freelance client. It was created in Flutter to take advantage of the single source for multiple platforms, allowing cost-effective development for iOS and Android. It connects with a Firebase-based backend that I was also responsible for setting up and configuring. It uses location-based information to deliver time-limited vouchers to users based on their current location, vouchers that local retailers of all sizes can publish to encourage shoppers in the vicinity to visit their stores.

Retro Remakes Challenge

A personal challenge I undertook to recreate 12 classic Sinclair ZX Spectrum games, one per month for a year, in Godot. Recreating the experience of the 8 bit classics, and sometimes adding a twist or refresh for modern hardware. All games are playable online at itch.io.

FruitSpritzer

A game, based on the common match 3 mechanic, with a twist. Time is of the essence, the game is played against the clock, unlike many match 3 games, where you have time to play, you have to move fast and score high in FruitSpritzer.

Pico8 Shmup

A simple example of creating a classic 2D shooter in a constrained environment. Pico8 has only 32K of memory, 16 colours, and limited graphical capabilities. Developed using Pico8's flavour of Lua, this game includes advanced features that could enable a very rich and deep game to be created. Lots of generic features including: * Cardinal spline interpolation for enemy wave paths. * Custom OOP system on Lua built into the game. * Data driven levels. * State machine for game states.

WeTracker

An online collaborative music authoring tool based on the powerful tracker style of music creation, popular for game music in the early 1990's.

Languages

  • English

Personal Accounts