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Pavlo K. Game Development, Machine Learning and Web Platforms

My name is Pavlo K. and I have over 11 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Python, Machine Learning, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: OVERLODE: Battle over Azmonite, Resort Hotel: Bay Story, Building Arcadia, Ask a Psychic, Veterinary anatomy learning apps, etc.. I am based in Hrebinka, Ukraine. I've successfully completed 13 projects while developing at Softaims.

My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.

Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.

I'm committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.

Main technologies

  • Game Development, Machine Learning and Web Platforms

    11 years

  • Unity

    9 Years

  • C#

    6 Years

  • Game Development

    5 Years

Additional skills

  • Unity
  • C#
  • Game Development
  • Python
  • Machine Learning
  • pandas
  • Python Scikit-Learn
  • Flask
  • Web Scraping
  • .NET Framework
  • WebGL
  • Microsoft Excel
  • SQL
  • Tableau
  • ASP.NET Core

Direct hire

Potentially possible

Previous Company

Mosquito Coast Games

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Experience Highlights

OVERLODE: Battle over Azmonite

A real-time deck-building RTS for PC/consoles. Led a full UI overhaul: rebuilt menus + in-game HUD with a modular, data-driven architecture, abstracted UI logic into reusable components, and integrate

Resort Hotel: Bay Story

Resort Hotel: Bay Story, a Match-3 mobile game with meta. I was a Unity Programmer on the project. I tried to work on as many different aspects of the game as possible, but my main responsibility was

Building Arcadia

It's a mobile simulation game at its core with a rich story-driven narrative. Heavily inspired by the endless gameplay mechanics of idle and rogue-like games. I was working on UI implementation, codin

Ask a Psychic

A fortune teller app for ios and android. I was the Lead Programmer on the project.

Veterinary anatomy learning apps

Ivalalearn is an interactive web application for studying veterinary anatomy in 3D

Education

  • Kyiv University of Economy and Technologies of Transport

    Bachelor of Engineering (BEng) in Automation and Computer Integrated Technologies

    2007-01-01-2011-01-01

Languages

  • English (Fluent)✓
  • Russian (Native or Bilingual)
  • Ukrainian (Native or Bilingual)