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Schedule Interview NowBeing part of Softaims has allowed me to see the full spectrum of what technology can achieve when guided by empathy, discipline, and creativity. Each assignment, regardless of size, represents an opportunity to bring clarity to complexity and to turn ambitious ideas into tangible outcomes. I’ve come to realize that successful development isn’t just about writing code—it’s about listening carefully, understanding deeply, and designing thoughtfully. Every client brings unique challenges, and I make it a priority to align my work with their goals, ensuring that the end result is both effective and lasting. Softaims fosters an environment where collaboration is not optional—it’s essential. The collective expertise within the team pushes me to think beyond conventional boundaries, to question, refine, and innovate. I believe that this process of shared learning and experimentation is what makes our solutions resilient and impactful. My ultimate goal is to build technology that feels effortless to use yet powerful in function. I approach every task with the mindset that small details can make a big difference. Through continuous refinement and dedication, I aim to contribute to the kind of work that not only serves today’s needs but anticipates tomorrow’s possibilities.
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A VR car driving simulation is a virtual environment where users can practice or experience driving safely and realistically through VR.
A 3D endless car driving game where players race down an infinite highway, weaving through traffic, collecting power-ups, and trying to achieve the highest possible score. Inspired by hits like Traffic Racer and Highway Rider, this project focuses on smooth controls, immersive visuals, and replayable gameplay for mobile or PC.
Developed a 3rd person open-world action-adventure game with an engaging story using Unity3D. Created interactive environments with NPC interactions and a quest system. Implemented AI for enemies, C# for character controls, combat, and driving mechanics. Designed varied landscapes with drivable roads and a multi-weapon shooting system. Optimized for open-world performance, balancing graphics and gameplay. Delivered a game aligning with the client's vision for a story-driven adventure featuring action-packed driving and shooting elements.
Developed "Horror Survival," a mobile FPS zombie shooter with Google Cardboard VR support. Features include a 3-level story mode and a VR wave-based combat scene. Used Unity3D for development, implementing mobile and VR controls. Leveraged C# for game mechanics, Google Cardboard SDK for VR, and Blender for 3D models. Created immersive horror atmosphere through level design and lighting. Delivered a polished, multi-mode game meeting all client specifications and mobile performance requirements.
I designed Police & Gangster assets for an open world RPG Game.
Master of Computer Science (MSCS) in Computer science
2013-01-01-2015-01-01