We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowMy name is Pervaiz I. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: Virtual Reality, Mobile Game, Unity, Game, Games, etc.. I hold a degree in Master of Computer Science (MSCS). Some of the notable projects I’ve worked on include: VR Car Driving Simulation, 🚗 Endless Car Driving 3D Game, Open World 3rd Person Action Adventure, Horror Survival Game, Open World Cop Simulator, etc.. I am based in Lahore, Pakistan. I've successfully completed 16 projects while developing at Softaims.
I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.
My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.
My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.
Main technologies
4 years
3 Years
1 Year
1 Year
Potentially possible
VUZU
A VR car driving simulation is a virtual environment where users can practice or experience driving safely and realistically through VR.
A 3D endless car driving game where players race down an infinite highway, weaving through traffic, collecting power-ups, and trying to achieve the highest possible score. Inspired by hits like Traffic Racer and Highway Rider, this project focuses on smooth controls, immersive visuals, and replayable gameplay for mobile or PC.
Developed a 3rd person open-world action-adventure game with an engaging story using Unity3D. Created interactive environments with NPC interactions and a quest system. Implemented AI for enemies, C# for character controls, combat, and driving mechanics. Designed varied landscapes with drivable roads and a multi-weapon shooting system. Optimized for open-world performance, balancing graphics and gameplay. Delivered a game aligning with the client's vision for a story-driven adventure featuring action-packed driving and shooting elements.
Developed "Horror Survival," a mobile FPS zombie shooter with Google Cardboard VR support. Features include a 3-level story mode and a VR wave-based combat scene. Used Unity3D for development, implementing mobile and VR controls. Leveraged C# for game mechanics, Google Cardboard SDK for VR, and Blender for 3D models. Created immersive horror atmosphere through level design and lighting. Delivered a polished, multi-mode game meeting all client specifications and mobile performance requirements.
I designed Police & Gangster assets for an open world RPG Game.
Master of Computer Science (MSCS) in Computer science
2013-01-01-2015-01-01