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Schedule Interview NowMy name is Phillip Z. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Git, Game Development, WebGL, etc.. I hold a degree in Associate's degree. Some of the notable projects I’ve worked on include: Cosmic Swarm Sci-Fi Action Game, Bubble Snap Casual Puzzle Game, Chicken Filaaaa Hunt Arcade Machine Shooter, Interactive Map. I am based in Osijek, Croatia. I've successfully completed 4 projects while developing at Softaims.
I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.
I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.
My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.
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Nanobit
Elit is an original space shooter developed in Unity and fully programmed in C#. The player immerses in a retro-style space shooter with the possibility of upgrading weapons and collecting power-ups. The modular system allows new weapons to be developed in minutes, with custom behavior, effects, and stats.
Precision meets puzzle in Bubble Snap – strategically pop every bubble on the grid using just three darts. Master ricochets, calculate your shots, and strategically clear the board.
I developed a captivating Duck Hunt clone tailored for embedded devices, featuring both arcade and large-screen gameplay with motion controls using a Wii remote. Utilizing Unity, Aseprite, and Figma, I implemented key features such as a comprehensive leaderboard system. I tackled challenges like resolution disparities and maintained separate Git branches for targeted solutions. Collaborating closely with the client, who designed assets, I programmed the game to deliver an engaging experience for restaurant visitors. The client expressed their satisfaction with the results!
The Interactive Map is a creative mix of 2D and 3D graphics with custom shaders. It delivers a fun, refreshing, and immersive multimedia storytelling experience through a web browser. It works on any device and milks the power of HTML, CSS, and JavaScript. It works in multiple languages and delivers content seamlessly, without having to re-build the game!
Associate's degree in