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Prafull R. Game Design, AI and Animation Platforms

My name is Prafull R. and I have over 5 years of experience in the tech industry. I specialize in the following technologies: Autodesk Maya, Unreal Engine, Blender, Autodesk 3ds Max, 3D Animation, etc.. I hold a degree in Bachelor of Arts (BA), Bachelor's degree. Some of the notable projects I’ve worked on include: Gameplay Animation Samples, Fight Sequence Animation, Idle-Attack Animation. I am based in Indore, India. I've successfully completed 3 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • Game Design, AI and Animation Platforms

    5 years

  • Autodesk Maya

    4 Years

  • Unreal Engine

    4 Years

  • Blender

    4 Years

Additional skills

  • Autodesk Maya
  • Unreal Engine
  • Blender
  • Autodesk 3ds Max
  • 3D Animation
  • Character Animation
  • Animation for Kids
  • Game Engine
  • Game Design
  • Cartoon Animation
  • Computer Animation
  • AI Content Creation
  • AI Video Generation
  • AI Image Generation
  • AI-Generated Art
  • Games

Direct hire

Potentially possible

Previous Company

PlaySimple Games

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Experience Highlights

Gameplay Animation Samples

A few animation snippets that showcase my work on combat and gameplay cycles. My main focus while animating these characters were on to make the movements fluid, appealing and unique. The idea came straight from my mind built from scratch and then refined with pose references.

Fight Sequence Animation

Animated three characters to create an interactive fight sequence in Maya

Idle-Attack Animation

Gameplay idle and attack animation created in Maya

Education

  • Maya Academy of Advanced Cinematics (MAAC)

    Bachelor of Arts (BA) in Animation

    2018-01-01-2021-01-01

  • Renaissance University

    Bachelor's degree in Animation and design

    2018-01-01-2021-01-01

Languages

  • English
  • Hindi