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Razvan S. Game Development, Unity and 3D Platforms

My name is Razvan S. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Unity, .NET Framework, C#, Game Prototype, Game Development, etc.. I hold a degree in , . Some of the notable projects I’ve worked on include: The Gray In Between, Quantum Odyssey, 3d Interior, Terrasse, Hash Rush. I am based in Cluj-Napoca, Romania. I've successfully completed 5 projects while developing at Softaims.

My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.

I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.

I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.

Main technologies

  • Game Development, Unity and 3D Platforms

    7 years

  • Unity

    3 Years

  • .NET Framework

    4 Years

  • C#

    5 Years

Additional skills

  • Unity
  • .NET Framework
  • C#
  • Game Prototype
  • Game Development
  • Game Design
  • 3D Modeling
  • 3D Texturing

Direct hire

Potentially possible

Previous Company

EvoPlay

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Experience Highlights

The Gray In Between

Atmospheric First Person Rogue-lite

Quantum Odyssey

Quantum Odyssey is a gamified educational application that aims to teach its users the basic principles of quantum computation. It does this by wrapping the knowledge into a narrated experience, guiding the player through different puzzle solving problems. It's a gamified abstraction that converted all the math into interactive puzzles. The game was developed entirely by me through the course of 4 years and is now on Steam, selling over 4000 copies.

3d Interior

I had to design and model an environment that can run on VR. Also I did the lighting and postprocessing, so it looks as best as possible in realtime. The scene was built in Unity3D.

Terrasse

This is a project that I made simply because I wanted to practice more with the Unity lightmapper and how to create great materials. I have created all the assets in this scene and also I can provide a build of the scene for those interested to run it on their PCs. I aimed towards a BioShock-ish atmosphere with a bit more realistically looking textures. The game runs 40-60 fps on a gtx970.

Hash Rush

HashRush is a procedurally-generated mining PC game that awards the player Ethereum. I have been a part of the developers team and I had various tasks on this project; -3d assets creation -programming the camera system -creating various visual effects I'll attach below the assets that I've created for this game.

Education

  • Highschool of Informatics Tiberiu Popoviciu

    in Computer science & Math

    2008-01-01-2012-01-01

  • Universitatea Tehnica Cluj-Napoca (UTCN)

    in Programming, Math

    2012-01-01-2015-01-01

Languages

  • English
  • Romanian, Moldavian, Moldovan