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Richard C. Game Development, Network Engineering and Game Design

My name is Richard C. and I have over 1 year of experience in the tech industry. I specialize in the following technologies: Video Game Software, Game Development, Game Design, Network Engineering, Software Architecture, etc.. I hold a degree in Bachelor of Science (BS). Some of the notable projects I've worked on include: Competitive Multiplayer Network Architecture, Rollback/Authoritative Server Networking, Godot ECS, Chronos Habit Tracker. I am based in Hillsborough, United States. I've successfully completed 4 projects while developing at Softaims.

I value a collaborative environment where shared knowledge leads to superior outcomes. I actively mentor junior team members, conduct thorough quality reviews, and champion engineering best practices across the team. I believe that the quality of the final product is a direct reflection of the team's cohesion and skill.

My experience at Softaims has refined my ability to effectively communicate complex technical concepts to non-technical stakeholders, ensuring project alignment from the outset. I am a strong believer in transparent processes and iterative delivery.

My main objective is to foster a culture of quality and accountability. I am motivated to contribute my expertise to projects that require not just technical skill, but also strong organizational and leadership abilities to succeed.

Main technologies

  • Game Development, Network Engineering and Game Design

    1 year

  • Video Game Software

    1 Year

  • Game Development

    1 Year

  • Game Design

    1 Year

Additional skills

  • Video Game Software
  • Game Development
  • Game Design
  • Network Engineering
  • Software Architecture
  • Network Architecture
  • Game Engine
  • Game Prototype
  • Physics
  • Computer Graphics
  • QA Automation
  • Unit Testing
  • Godot
  • C++

Direct hire

Potentially possible

Previous Company

Look Left Studio

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Experience Highlights

Competitive Multiplayer Network Architecture

The brunt of this project is the hybrid rollback/authoritative server network architecture that keeps the game synced between clients. It was developed for a competitive top down multiplayer game with

Rollback/Authoritative Server Networking

The git repo is a current work in progress cleaning up two and a half years of work developing a hybrid rollback/authoritative server network solution with Godot. Clients will locally predict the game

Godot ECS

Created an ECS workflow with the Godot engine. Game logic is updated through systems that operate on components that are added to entities. Entities are auto registered and removed from systems based

Chronos Habit Tracker

Created a habit tracking app for users to see what they commonly do during specific times of the day.

Education

  • North Carolina State University

    Bachelor of Science (BS) in Physics

    2015-01-01-2019-01-01

Languages

  • English (Native or Bilingual)