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Schedule Interview NowMy journey at Softaims has been defined by curiosity, growth, and collaboration. I’ve always believed that good software is not just built—it’s carefully shaped through understanding, exploration, and iteration. Every project I’ve worked on has taught me something new about how to balance simplicity with depth, and efficiency with creativity. At its core, my work revolves around helping businesses and people achieve more through thoughtful technology. I’ve learned that the most successful projects come from teams that communicate openly and stay adaptable. At Softaims, I’ve had the opportunity to work alongside professionals who challenge assumptions, share knowledge generously, and inspire continuous improvement. I take pride in focusing on the fundamentals—clarity in logic, consistency in design, and empathy in execution. Software is more than a set of features; it’s a reflection of how we think about problems and how we choose to solve them. By maintaining this perspective, I aim to build solutions that are not only effective today but also flexible enough to support the challenges of tomorrow. The culture at Softaims promotes learning as an ongoing process. Every new project feels like a step forward, both personally and professionally. I see each challenge as a chance to refine my skills and contribute to the shared vision of building technology that genuinely improves lives.
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XANA is a cross-platform metaverse built with Unity 3D and C# for Web3, Android, and iOS. It lets users explore virtual worlds, customize avatars, and join real-time social experiences. I built it as a dynamic hub with digital art galleries, historical recreations, and themed spaces. Powered by Web3, it enables digital ownership and user-generated content, letting creators design and share interactive shows and exhibitions. This project showcases my ability to engineer large-scale multiplayer environments focused on performance and social interaction.
NFTDUEL is a Web3 trading card game built with Unity 3D and C#, designed for cross-platform play on Web3, Android, and iOS. It’s a real-time multiplayer experience where players collect NFT-powered cards, build decks, and battle in fast-paced 60-second matches. The game combines the strategy of classic TCGs with blockchain-backed ownership and rewards. I built a competitive ecosystem with Leagues and Tournaments, and drove global collaborations with IPs like ULTRAMAN and Astro Boy, showcasing my ability to integrate major partnerships into live multiplayer games.
I developed Poker Pay Day, a competitive multiplayer card game for iOS and Android built entirely in Unity. The project's core challenge was integrating the Skillz SDK to manage real-money tournaments, leaderboards, and real-time matchmaking. Gameplay is a fast-paced twist on classic poker where players build the highest-scoring hands to win. I handled the full development, from programming the C# card logic to designing a clean, responsive UI. This project showcases my expertise in launching mobile games with complex multiplayer systems and third-party monetization.
Solitaire Infinite is a classic 2D card game for Android and iOS, developed using Unity and C#. Players enjoy a smooth, relaxing experience with intuitive drag-and-drop controls, undo options, and endless reshuffling. The game uses classic solitaire mechanics where players stack cards in ascending order by suit. This project showcases my ability to create clean, simple, and highly polished casual games that are both engaging for enthusiasts and easy to pick up for new players.
I developed 'Golf Clash,' a 1v1 real-time multiplayer sports game in Unity for Android & iOS. My core focus was engineering the stable, low-latency multiplayer networking and the deep, physics-based golf mechanics. I built the complete commercial framework, including a full-stack monetization strategy with IAPs and three major ad networks. I also implemented a Live Ops system for ongoing tournaments and events to drive high retention, proving my expertise in building technically complex, commercially successful live-service games.
Bachelor of Engineering (BEng) in Computer engineering
2013-01-01-2017-01-01