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Schedule Interview NowMy name is Riken S. and I have over 8 years of experience in the tech industry. I specialize in the following technologies: Android App Development, Kotlin, C#, Virtual Reality, Swift, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I’ve worked on include: XANA -Unity Metaverse Developer, NFTDUEL -Unity NFT Card Game Developer, Poker PayDay - Multiplayer Poker Game with Skillz SDK Integration, Solitaire- Unity Card Game Developer, Golf Clash- Unity 3D Real-Time Multiplayer Sports Game, etc.. I am based in Surat, India. I've successfully completed 48 projects while developing at Softaims.
I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.
I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.
I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.
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8 years
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Facebook India
XANA is a cross-platform metaverse built with Unity 3D and C# for Web3, Android, and iOS. It lets users explore virtual worlds, customize avatars, and join real-time social experiences. I built it as a dynamic hub with digital art galleries, historical recreations, and themed spaces. Powered by Web3, it enables digital ownership and user-generated content, letting creators design and share interactive shows and exhibitions. This project showcases my ability to engineer large-scale multiplayer environments focused on performance and social interaction.
NFTDUEL is a Web3 trading card game built with Unity 3D and C#, designed for cross-platform play on Web3, Android, and iOS. It’s a real-time multiplayer experience where players collect NFT-powered cards, build decks, and battle in fast-paced 60-second matches. The game combines the strategy of classic TCGs with blockchain-backed ownership and rewards. I built a competitive ecosystem with Leagues and Tournaments, and drove global collaborations with IPs like ULTRAMAN and Astro Boy, showcasing my ability to integrate major partnerships into live multiplayer games.
I developed Poker Pay Day, a competitive multiplayer card game for iOS and Android built entirely in Unity. The project's core challenge was integrating the Skillz SDK to manage real-money tournaments, leaderboards, and real-time matchmaking. Gameplay is a fast-paced twist on classic poker where players build the highest-scoring hands to win. I handled the full development, from programming the C# card logic to designing a clean, responsive UI. This project showcases my expertise in launching mobile games with complex multiplayer systems and third-party monetization.
Solitaire Infinite is a classic 2D card game for Android and iOS, developed using Unity and C#. Players enjoy a smooth, relaxing experience with intuitive drag-and-drop controls, undo options, and endless reshuffling. The game uses classic solitaire mechanics where players stack cards in ascending order by suit. This project showcases my ability to create clean, simple, and highly polished casual games that are both engaging for enthusiasts and easy to pick up for new players.
I developed 'Golf Clash,' a 1v1 real-time multiplayer sports game in Unity for Android & iOS. My core focus was engineering the stable, low-latency multiplayer networking and the deep, physics-based golf mechanics. I built the complete commercial framework, including a full-stack monetization strategy with IAPs and three major ad networks. I also implemented a Live Ops system for ongoing tournaments and events to drive high retention, proving my expertise in building technically complex, commercially successful live-service games.
Bachelor of Engineering (BEng) in Computer engineering
2013-01-01-2017-01-01