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Rizal S. Mobile, UI/UX and 2D Animation Platforms

My name is Rizal S. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: Character Design, 2D Animation, Adobe After Effects, Spine 2D, Mobile UI Design, etc.. I hold a degree in Bachelor of Technology (BTech). Some of the notable projects I’ve worked on include: Casual Cartoon Style GUI - Gravity Brawl, Anime Cartoon GUI - StellaGale: Trails of Faith, Mobile Game UI/UX Sci-Fi Style, Trading Card Game UI/UX - Project Soul, Anime Fantasy GUI for Mobile Platform, etc.. I am based in Yogyakarta, Indonesia. I've successfully completed 15 projects while developing at Softaims.

I employ a methodical and structured approach to solution development, prioritizing deep domain understanding before execution. I excel at systems analysis, creating precise technical specifications, and ensuring that the final solution perfectly maps to the complex business logic it is meant to serve.

My tenure at Softaims has reinforced the importance of careful planning and risk mitigation. I am skilled at breaking down massive, ambiguous problems into manageable, iterative development tasks, ensuring consistent progress and predictable delivery schedules.

I strive for clarity and simplicity in both my technical outputs and my communication. I believe that the most powerful solutions are often the simplest ones, and I am committed to finding those elegant answers for our clients.

Main technologies

  • Mobile, UI/UX and 2D Animation Platforms

    10 years

  • Character Design

    5 Years

  • 2D Animation

    9 Years

  • Adobe After Effects

    9 Years

Additional skills

  • Character Design
  • 2D Animation
  • Adobe After Effects
  • Spine 2D
  • Mobile UI Design
  • Level Design
  • User Experience Design
  • Game Design
  • Games
  • GUI Design
  • 2D Design
  • App Store
  • Steam
  • Video Game
  • Wireframing

Direct hire

Potentially possible

Previous Company

Gree Indonesia

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Experience Highlights

Casual Cartoon Style GUI - Gravity Brawl

Casual Style Game UI Rizal made for Gravity Brawl game available on Google Playstore: play.google.com/store/apps/details?id=com.yellowtie.gravitybrawl&hl=en&gl=US

Anime Cartoon GUI - StellaGale: Trails of Faith

StellaGale is a 2D single-player arena battle game. Help Stella and Gale find out what happened to their parents in a uniquely beautiful, hand-drawn world. With combat both accessible and deep, find the right fit among dozens of weapon combinations, and reunite a family. Steam: https://store.steampowered.com/app/1538710/StellaGale_The_Trials_Of_Faith/ Itch: https://elentertainment.itch.io/stellagale My work in designing UI follows the game art style which based on anime rough painting style with medieval and steampunk elements.

Mobile Game UI/UX Sci-Fi Style

Blastarama is a mobile Sci-Fi arena drone shooter in a futuristic environment. My responsibility on the project is on the User Interface design, including mockup 2D and video, also help building the game ecosystem. The game was developed by Yellow Tie Games.

Trading Card Game UI/UX - Project Soul

Project Soul is a passion game project about helping the passed away to be reincarnated by collecting and trade goods for the poor soul. My work involves with designing the overall UI/UX (Menu Layout, HUDs, Buttons, Icons).

Anime Fantasy GUI for Mobile Platform

The project goal is to create a UI that fits for the game's gorgeous character design using setting of Anime Fantasy Spirit. My role was to work closely with Game Director, Lead Game Designer, and Art Director to define and deliver both interactive experience and Graphic UI to match with the mobile target audience.

Education

  • Yogyakarta State University

    Bachelor of Technology (BTech) in Technology Informatics of Education

    2012-01-01-2017-01-01

Languages

  • English
  • Indonesian