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Schedule Interview NowMy name is Rustem D. and I have over 9 years of experience in the tech industry. I specialize in the following technologies: 3D Animation, Character Design, Game Art, 2D Game Art, 3D Game Art, etc.. I hold a degree in Bachelor of Arts (B.A.). Some of the notable projects I’ve worked on include: 3D Game Art for Pirate-Themed Game, 3D Game Characters & Game Objects for Zombie-Themed Game, 3D Characters & 3D props design for Tower Defence, 2D art for a slot game I Game character, props, backgrounds, reelframe, Tower Defense – 3D Game Art I 3D Props & Environment Assets, etc.. I am based in Lviv, Ukraine. I've successfully completed 12 projects while developing at Softaims.
My passion is building solutions that are not only technically sound but also deliver an exceptional user experience (UX). I constantly advocate for user-centered design principles, ensuring that the final product is intuitive, accessible, and solves real user problems effectively. I bridge the gap between technical possibilities and the overall product vision.
Working within the Softaims team, I contribute by bringing a perspective that integrates business goals with technical constraints, resulting in solutions that are both practical and innovative. I have a strong track record of rapidly prototyping and iterating based on feedback to drive optimal solution fit.
I’m committed to contributing to a positive and collaborative team environment, sharing knowledge, and helping colleagues grow their skills, all while pushing the boundaries of what's possible in solution development.
Main technologies
9 years
2 Years
2 Years
8 Years
Potentially possible
Gismart
Our team worked on a pirate-themed game, creating a wide range of 3D characters, antagonists, and objects. We developed unique pirate heroes and enemy designs, as well as weapons, props, and environmental elements that reflected the adventurous atmosphere of the game. The scope included 3D modeling, PBR, and hand-painted texturing, and asset optimization to ensure smooth performance across platforms. All models were prepared with clean topology, proper UVs, and optimized polycount for easy integration into Unity/Unreal Engine.
Our team worked on a zombie-themed game where we created 3D characters and game objects. We designed various characters, props, and environmental elements, making sure they looked engaging and matched the overall atmosphere of the game. The scope included 3D modeling, texturing (PBR and hand-painted), and optimization for smooth performance. All assets were prepared with clean topology, proper UVs, and optimized polycount for seamless integration into Unity/Unreal Engine. This project highlights our experience in 3D character art, prop creation, and stylized game asset production.
Our team worked on a Tower Defence game where we created 3D graphics and game-ready assets. We designed towers, enemies, environments, and props in a stylized 3D style, focusing on both visual quality and optimization. The scope of work included 3D modeling, texturing (PBR and hand-painted), and environment design. All assets were prepared for smooth integration into Unity/Unreal Engine, optimized with proper LODs and low poly counts. This project highlights our expertise in 3D game art, stylized graphics, and asset production for Tower Defence and mobile/PC games.
Our team handled the complete visual development for SHIBA Lucky Noodels slot game. We created the concept, provided art direction, and delivered final 2D slot game graphics — including the Shiba Inu chef character, themed symbols, Japanese-style backgrounds, Maneki Neko elements, and a cohesive game UI. The result is a visually rich, market-ready art package for the iGaming industry. What do you think — do you like our Shiba Inu chef?
Our team created a series of 3D props and buildings for a Tower Defense project, focusing on stylized design and optimized models for real-time rendering. Key contributions: 🏜️ 3D Props Design – crafted unique stylized towers with strong silhouettes and detailed textures. ⚒️ Environment Assets – created thematic desert-based locations with props, decorative elements, and buildings. 🎮 Game-Ready Models – optimized geometry and UVs for smooth integration into Unity/Unreal Engine. ✨ Stylized 3D Game Art – cartoon-inspired yet polished visuals that enhance player immersion.
Bachelor of Arts (B.A.) in Design/Graphic design
2010-01-01-2014-12-01