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Schedule Interview NowAt Softaims, I have been fortunate to work in an environment that values creativity, precision, and long-term thinking. Each project presents a unique opportunity to transform abstract ideas into meaningful digital experiences that create real impact. I approach every challenge with curiosity and commitment, ensuring that every solution I design aligns not just with technical requirements, but also with human needs and business objectives. One of the most rewarding aspects of my journey here has been learning how to bridge the gap between innovation and practicality. I believe technology should simplify complexity, enhance efficiency, and empower people to do more with less friction. Whether building internal systems, optimizing workflows, or helping bring client visions to life, my focus remains on developing solutions that stand the test of time. Softaims has encouraged me to grow beyond coding—to think about design, communication, and sustainability in technology. I see every project as part of a larger ecosystem, where small details contribute to long-lasting results. My daily motivation comes from collaborating with people who share the same passion for doing meaningful work, and from seeing the tangible difference our efforts make for clients around the world. More than anything, I value the culture of learning and improvement that defines Softaims. It’s a place where ideas evolve through teamwork and constructive feedback. My goal is to continue refining my craft, exploring new approaches, and contributing to solutions that are not only efficient but also elegant in their simplicity.
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4 years
2 Years
2 Years
2 Years
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Developed RedWaterOne from the ground up as the sole Unity developer, transforming initial GameMaker logic into a robust, scalable C# architecture. Delivered clean, well-documented code and built a highly complex, modular game engine over 2 years. Successfully launched a feature-rich strategy game with a strong foundation for future expansion.
I played a key role in developing this ambitious game project, my contributions spanned across helping to shape complex systems and ensure seamless gameplay experiences. My responsibilities included designing and implementing core systems, optimizing performance across different gameplay scenarios, and collaborating with the team to integrate features seamlessly. This project honed my skills in feature implementation, game mechanics design, and cross-team collaboration, demonstrating my ability to deliver polished and engaging gameplay experiences in a complex development environment.
Integrated online multiplayer into an existing Snakes and Ladders Unity game, enabling rank-based matchmaking, real-time gameplay, and player progression tracking. Extended the offline shop with secure in-app purchases for virtual currency and synchronized daily rewards across online sessions. Delivered a seamless online experience while preserving the game's original offline functionality.
Provided Unity consultancy to SuperPlay for Dice Dreams, one of the top-grossing casual games globally. Contributed to features such as real-time leaderboards, seasonal mini-game events, and optimized reward progression systems, while improving performance across devices. This reflects the trust placed in my expertise by a leading mobile game studio.
I solo developed this game from the ground up. My job was to implement all of the game's systems which includes: leaderboard, IAP purchases, advanced GUI concepts, a very robust solution for solving the levels in real time on a mobile CPU without latency, multithreading management and analytics just to name a few of them.
Bachelor of Science in Information Technology in Computer Programming and Math
2018-01-01-2021-01-01
Master of Information Technology (MIT) in Databases and Software Technologies
2021-01-01-2023-01-01