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Schedule Interview NowMy name is Selim B. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, Game Development, Mobile Game Development, Game Design, Mobile App, etc.. I hold a degree in Master of Computer Science (MSCS), . Some of the notable projects I’ve worked on include: DragonBox School, Kahoot! Multiplication Games, Kahoot! Learn Chess: DragonBox, Minecraft clone, Interactive Map System – Confidential Project. I am based in Annecy-le-Vieux, France. I've successfully completed 5 projects while developing at Softaims.
My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.
I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims’ clients by reducing infrastructure costs and improving user satisfaction.
I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.
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Ubisoft
DragonBox School is a gamified mathematics learning application used in thousands of classrooms across France, Norway, and Finland.
Contributed to all stages of development on Kahoot! Multiplication Games, including gameplay systems, scene management, UI, learning progression, and custom shaders. Led integration of external audio assets and managed localization across 13 languages.
Added modern authentication, payment systems, and analytics. Also handled localization, debugging, and visual polish to ensure a smooth and high-quality player experience.
A simplified Minecraft-like voxel engine written in C++ and OpenGL.
Led the development of an advanced interactive map system for a large-scale web-based strategy game (project under NDA). I designed and implemented a modular frontend architecture using Phaser and React, supported over 10,000 provinces with dynamic detail levels, and integrated contextual overlays (military, economic, cultural data). I also created automated bitmap workflows for fast iteration and optimized the system to handle massive data loads while maintaining smooth user experience.
Master of Computer Science (MSCS) in Computer Science and applied mathematics
2014-01-01-2017-01-01
in Mathematics, physics, chemistry, computer science courses
2012-01-01-2014-01-01