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Shukhrat N. Game Development, C++ and GPU Platforms

My name is Shukhrat N. and I have over 4 years of experience in the tech industry. I specialize in the following technologies: C++, Code Refactoring, GitHub, Physics, CUDA, etc.. I hold a degree in Bachelor of Engineering (BEng). Some of the notable projects I've worked on include: Ultra realistic sunset in the Ocean, Cinematic based on the film The Maze Runner., Cute Porsche animation, Hunted Game. The development is ongoing., Project is being developed., etc.. I am based in Bukhara, Uzbekistan. I've successfully completed 10 projects while developing at Softaims.

I thrive on project diversity, possessing the adaptability to seamlessly transition between different technical stacks, industries, and team structures. This wide-ranging experience allows me to bring unique perspectives and proven solutions from one domain to another, significantly enhancing the problem-solving process.

I quickly become proficient in new technologies as required, focusing on delivering immediate, high-quality value. At Softaims, I leverage this adaptability to ensure project continuity and success, regardless of the evolving technical landscape.

My work philosophy centers on being a resilient and resourceful team member. I prioritize finding pragmatic, scalable solutions that not only meet the current needs but also provide a flexible foundation for future development and changes.

Main technologies

  • Game Development, C++ and GPU Platforms

    4 years

  • C++

    2 Years

  • Code Refactoring

    1 Year

  • GitHub

    2 Years

Additional skills

  • C++
  • Code Refactoring
  • GitHub
  • Physics
  • CUDA
  • Blender
  • Cinematic Video
  • Unreal Engine
  • Modeling
  • Game Development
  • GPU

Direct hire

Potentially possible

Previous Company

Navi Studios

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Experience Highlights

Ultra realistic sunset in the Ocean

Color correction is done on Davinci resolve.

Cinematic based on the film The Maze Runner.

Cinematic in Unreal Engine. The environment was created based on the film. 3D models and textures from Megascans were used.

Cute Porsche animation

all the work of the environment design and animation is done by me. Car Model Karol Miklas

Hunted Game. The development is ongoing.

Urneal Engine 5/Metahuman/BP/CPP

Project is being developed.

I Work on Enthusiasm. while the project is being developed. Unreal Engine Shooter.The project will have a mission to capture outposts.

Education

  • Tashkent State Technical Univercity

    Bachelor of Engineering (BEng) in

    2020-01-01-2024-01-01

Languages

  • German (Conversational)
  • English (Fluent)
  • Russian (Native or Bilingual)