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Schedule Interview NowMy name is Stiven A. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Java, Android Studio, C++, etc.. I hold a degree in Bachelor of Computer Science (BCompSc). Some of the notable projects I’ve worked on include: StArias Portfolio Website, Colour Space - #1 Winner Macro Jam, Endless Runner Video Game - GDD & Prototype, Unity Save System, CoreWar UCM Simulator - Bachelor's Thesis, etc.. I am based in Iasi, Romania. I've successfully completed 10 projects while developing at Softaims.
Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications.
My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability.
I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.
Main technologies
2 years
1 Year
1 Year
1 Year
Potentially possible
EvoPlay
This is my personal portfolio I created from scratch. You can check all the relevant information about my experience and projects in there! HTML, CSS, and JavaScript https://starias.github.io/stiven.arias.github.io/
Colour Space is a survival action game in which you have to defeat enemies by reflecting their own projectiles. It was developed within 4 days for the "Macro Jam" game jam on itch.io. It was developed using Unity for WebGL/PC platform between 2 people (me and a colleague). It is ready to play directly on your browser. https://orphic-dreaming.itch.io/colour-space
GDD - A professional, detailed, and technical GDD following the MDA (Mechanics-Dynamics-Aesthetics) structure. Developed using Markdown for the first version, allowing for faster creation and post-manipulation. Prototype - Includes the main mechanics and the basic ideas of procedural terrain and enemy generation. Multiplatform, working on Editors, Android, and iOS. Code Architecture - I developed a starter architecture for the client. The architecture is solid and ready for implementing new layers of the game. It is based on "Managers" to handle different aspects of the game.
Save System is a tool to save the data of video games on different platforms. The Save System allows you to save the progress of a video game on the disk of the device using the Unity Persistence Data Path. Overview 🔸JSON Support 🔸Cross Platform 🔸Useful for different Video Games 🔸Data Serialization 🔸File Management 🔸Simple and easy to use 🔸Custom Debug Logger with different colours
CoreWar UCM is a simulator developed as an alternative to the ARES Simulator, designed to execute and visualize Core War battles where two custom "viruses" fight against each other. Built with Unity, the project aimed to improve the user experience through enhanced UI and functionality compared to the old ARES. My primary tasks included: 1. Scrum Master: Led project administration and final documentation 2. Code Architecture 3. UI Development: Designed and implemented UI logic and visual effects 4. Research & Optimization: Tested, integrated resources, and optimized UI assets using Photoshop
Bachelor of Computer Science (BCompSc) in Video Games Development
2018-01-01-2023-01-01