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Schedule Interview NowMy name is Sunnatulla E. and I have over 6 years of experience in the tech industry. I specialize in the following technologies: Unity, Unreal Engine, Virtual Reality, Physics, Neural Network, etc.. I hold a degree in . Some of the notable projects I’ve worked on include: Super League VR game, Unity VR locomotion plugin, VR Player Interaction with Advanced NPC AI, Cryof Athena Battle simulator, Machine Learning Humanoid Locomotion, etc.. I am based in Tashkent, Uzbekistan. I've successfully completed 6 projects while developing at Softaims.
I am a dedicated innovator who constantly explores and integrates emerging technologies to give projects a competitive edge. I possess a forward-thinking mindset, always evaluating new tools and methodologies to optimize development workflows and enhance application capabilities. Staying ahead of the curve is my default setting.
At Softaims, I apply this innovative spirit to solve legacy system challenges and build greenfield solutions that define new industry standards. My commitment is to deliver cutting-edge solutions that are both reliable and groundbreaking.
My professional drive is fueled by a desire to automate, optimize, and create highly efficient processes. I thrive in dynamic environments where my ability to quickly master and deploy new skills directly impacts project delivery and client satisfaction.
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Creative Technologies
In the Super League project, I implemented reinforcement learning to develop team-based AI for a VR football game. My role involved designing intelligent, adaptive team behaviors, ensuring realistic in-game strategies, and creating AI that could dynamically react to player actions in a VR environment.
In the Bony Labyrinth project, I developed a Unity plugin focused on VR player locomotion to reduce motion sickness and enhance navigation. My role involved optimizing movement mechanics for VR, ensuring smooth transitions, and providing players with a comfortable and intuitive experience while exploring VR environments.
Experience immersive VR gameplay with dynamic NPC interactions and lifelike AI behaviors. This project integrates advanced AI systems for Unreal Engine and Unity, enabling seamless, realistic NPC and creature interactions in a virtual world. Characters respond to player actions with complex behavior trees, while physics-based reactions enhance realism. Whether it's engaging in conversation or influencing creature behaviors, this project offers a unique, evolving VR experience that pushes the boundaries of interactive storytelling.
In the Cry of Thena VR battle simulator, I led the development of physics systems and AI. I was responsible for creating realistic physics interactions, ensuring accurate collisions, and enhancing immersion through responsive player and object mechanics. On the AI side, I developed sophisticated enemy behaviors and NPC decision-making, enabling dynamic and strategic combat experiences. My contributions ensured fluid gameplay and an engaging, immersive VR experience.
Jab Juggernauts is a VR boxing game leveraging cutting-edge machine learning technology. The project utilizes a Model Predictive Control (MPC) algorithm, specifically the Iterative Linear Quadratic Gaussian (iLQG) algorithm, to control humanoid characters in real-time. This ensures realistic and responsive movements during gameplay. My primary responsibilities include implementing the core game mechanics and integrating the machine learning algorithm, ensuring the game delivers an immersive and dynamic experience.
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2015-01-01-2018-01-01