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Schedule Interview NowMy name is Ugorji C. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Game Design, Game, Software Testing, Beta Testing, Games. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Brawl, SudoChase, TheDrive. I am based in Abakaliki, Nigeria. I've successfully completed 3 projects while developing at Softaims.
Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications.
My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability.
I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I’m motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.
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Andela
Brawl is a 2D multiplayer platform shooter where players compete in fast-paced matches using a variety of weapons and abilities. Built in Unity, the game emphasizes tight controls, responsive combat, and fun, competitive gameplay.
Sudochase is a 2D endless runner built in Unity, featuring quick-time events (QTEs) that keep players engaged as they dodge obstacles, collect rewards, and push for higher scores. The game blended fast-paced action with interactive input sequences, making it both challenging and rewarding.
TheDrive – A fast-paced 3D polygon-styled racing game where players compete across vibrant, stylized tracks packed with environmental traps and dynamic obstacles. Designed to blend competitive intensity with playful visuals, the game challenges players to master quick reflexes, smart decision-making, and creative strategies to stay ahead. I focused on building smooth, optimized gameplay that runs across devices. From designing unique trap mechanics to fine-tuning driving physics, TheDrive was a project that pushed my ability to merge technical problem-solving with creative game design.
Bachelor's degree in