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Schedule Interview NowAt Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.
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Architected and developed real-time authoritative server for online card game with Nakama, TypeScript Architected and implemented client gameplay logic Developed AI-bots Connected UI to gameplay logic
Technical consulting about gamedev pipelines, by engine, techart, infrastructure, project-management Leading Unity technical part of the project and the development team on Unity. Achitect main app Write main game features Build and approve pipelines Make team management Make strategy plan of unity app developing as roadmap Implement in processes of company task-tracker for operating developing with waterscrumfall principals
Prepare the game for a release to stores and liveops and development process for these Optimization of size, FPS, input experience https://play.google.com/store/apps/details?id=com.blackcaviargames.samediresidence
Stabilized, refactored, optimized a robust multiplayer first-person shooter game on Steam using the Mirror framework for Unity. Designed detailed network behavior logic for seamless gameplay. Refactored network layers, fixed crucial bugs for enhanced performance. Added scalable, configurable recoil weapon system. Integrated voice and text chat for real-time player communication. Extended and refactored GUI, including settings for resolution, voice chat, and recoil system for improved user experience.
Game: RPG Horror. Top Seller on Steam. Have inventory, skill-tree, branched interactive story Design and implementation of a scalable multi-level project architecture based on the principles of DDD, COP, Unityway, data-driven Leading Unity technical part of the project and the development team on Unity. Achitect main app Write main game features Stack: Unity, Unity cloud, Odin, Lean Pool, TextMesh Pro, DOTween, DoozyUI, Node.js, Facepunch.Steamworks, EzChart, Peek, EzThread, ZplayerPrefs, Easy Mobile Pro, Xsolla Unity SDK, VK SDK
Engineer's degree in
2010-01-01-2015-01-01