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Viacheslav K. Unity, AR/VR and Game Development

My name is Viacheslav K. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: C#, Unity, Game Prototype, Game Development Bug Fix, Code Review, etc.. I hold a degree in Engineer's degree. Some of the notable projects I’ve worked on include: Server, Client logic for Online Card Game, Client architecture, Dev Consult for crossplatfrom MMORPG, Mobile Idler 500k+ downl, Steam Multiplayer First-Person Shooter (FPS), RPG: The Executioner, etc.. I am based in Bar, Montenegro. I've successfully completed 15 projects while developing at Softaims.

I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.

The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.

I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

Main technologies

  • Unity, AR/VR and Game Development

    2 years

  • C#

    1 Year

  • Unity

    1 Year

  • Game Prototype

    1 Year

Additional skills

  • C#
  • Unity
  • Game Prototype
  • Game Development Bug Fix
  • Code Review
  • AR & VR Development
  • Product Roadmap
  • Game Development
  • Mobile Game Development
  • Code Refactoring
  • PC Game
  • Photon Unity Networking
  • Network Software

Direct hire

Potentially possible

Previous Company

Proceeds Game Studio

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Experience Highlights

Server, Client logic for Online Card Game|Unity, Nakama, TypeScript

Architected and developed real-time authoritative server for online card game with Nakama, TypeScript Architected and implemented client gameplay logic Developed AI-bots Connected UI to gameplay logic

Client architecture, Dev Consult for crossplatfrom MMORPG|Unity

Technical consulting about gamedev pipelines, by engine, techart, infrastructure, project-management Leading Unity technical part of the project and the development team on Unity. Achitect main app Write main game features Build and approve pipelines Make team management Make strategy plan of unity app developing as roadmap Implement in processes of company task-tracker for operating developing with waterscrumfall principals

Mobile Idler 500k+ downl|Bugs-fix, Optimization, push to release|Unity

Prepare the game for a release to stores and liveops and development process for these Optimization of size, FPS, input experience https://play.google.com/store/apps/details?id=com.blackcaviargames.samediresidence

Steam Multiplayer First-Person Shooter (FPS)|Unity, Mirror Framework

Stabilized, refactored, optimized a robust multiplayer first-person shooter game on Steam using the Mirror framework for Unity. Designed detailed network behavior logic for seamless gameplay. Refactored network layers, fixed crucial bugs for enhanced performance. Added scalable, configurable recoil weapon system. Integrated voice and text chat for real-time player communication. Extended and refactored GUI, including settings for resolution, voice chat, and recoil system for improved user experience.

RPG: The Executioner|Top seller worldwide|Scratch to release | Unity

Game: RPG Horror. Top Seller on Steam. Have inventory, skill-tree, branched interactive story Design and implementation of a scalable multi-level project architecture based on the principles of DDD, COP, Unityway, data-driven Leading Unity technical part of the project and the development team on Unity. Achitect main app Write main game features Stack: Unity, Unity cloud, Odin, Lean Pool, TextMesh Pro, DOTween, DoozyUI, Node.js, Facepunch.Steamworks, EzChart, Peek, EzThread, ZplayerPrefs, Easy Mobile Pro, Xsolla Unity SDK, VK SDK

Education

  • HSE

    Engineer's degree in

    2010-01-01-2015-01-01

Languages

  • English

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