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Schedule Interview NowMy name is Vladislav P. and I have over 3 years of experience in the tech industry. I specialize in the following technologies: Blender, 3D Animation, 3D Game Art, 3D Design, 3D Modeling, etc.. I hold a degree in Bachelor's degree. Some of the notable projects I’ve worked on include: Exhibition of Professions VR, Elevator Construction VR, Tire Fitting VR, LowPoly Train(45k trist), Interactive simulation of Ranger Activity VR, etc.. I am based in Almaty, Kazakhstan. I've successfully completed 17 projects while developing at Softaims.
I'm committed to continuous learning, always striving to stay current with the latest industry trends and technical methodologies. My work is driven by a genuine passion for solving complex, real-world challenges through creative and highly effective solutions. Through close collaboration with cross-functional teams, I've consistently helped businesses optimize critical processes, significantly improve user experiences, and build robust, scalable systems designed to last.
My professional philosophy is truly holistic: the goal isn't just to execute a task, but to deeply understand the project's broader business context. I place a high priority on user-centered design, maintaining rigorous quality standards, and directly achieving business goals—ensuring the solutions I build are technically sound and perfectly aligned with the client's vision. This rigorous approach is a hallmark of the development standards at Softaims.
Ultimately, my focus is on delivering measurable impact. I aim to contribute to impactful projects that directly help organizations grow and thrive in today’s highly competitive landscape. I look forward to continuing to drive success for clients as a key professional at Softaims.
Main technologies
3 years
1 Year
1 Year
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Potentially possible
NUR3D
My goal was to create a realistic and smooth VR experience with intuitive interaction. I designed and integrated 3D assets, created idle body and facial animations using facial mocap. All scene was optimized for VR performance — reduced polycount, used LODs, and baked lighting. I fully integrated the project into Unity, set up materials, physics, and lighting to ensure maximum immersion and comfort.
I am a 3D artist presenting a project for an exhibition on professions that immerses in the process of building and configuring elevators. The project is made from scratch in Blender and Unity. Modeling in Blender, Substance Painter with PBR materials, tiling and atlases. Facial character animation through mockup and body rigging animation. Integration into Unity: setting up lighting and physics. Optimization: LOD, 2K/1K textures with mipmapping The result: An educational project that reveals the complexity of the profession, optimized for VR and ideally suited for an exhibition.
The goal is to create two connected VR scenes, and provide realistic immersion, smooth VR performance, and an intuitive interactive experience. Creation and integration of 3D assets Character Animation I developed idle body animations and facial animations for the characters. I used mockup recording to capture facial movements. All scene optimized for VR. I have fully integrated the project into Unity, adjusted the lighting, materials and physics for maximum realism and comfort in VR. Integration and configuration in Unity I optimized the scene: I reduced the number of polygons and used LOD.
The task was to make a low poly freight train car to play on Unity. First, a high-poly version was created after the creation of low poly and the subsequent baking of textures in Marmoset. When everything was approved, it remained to make textures in Substance Painter.
The goal of the project is to show through a game experience the daily activities of rangers who monitor animals in the reserve using surveillance cameras and radio communications. The full cycle of creating a scene in Blender: All the elements of the environment are modeled The scene is exported and assembled in Unity Optimized for VR (including based lighting, ROD) The player interacts via a walkie-talkie, receiving tasks and messages. The detailed environment, optimization for VR, and intuitive interaction create a sense of belonging to a conservation team.
Bachelor's degree in Information Security
2018-01-01-2022-01-01