We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowMy name is Wael A. and I have over 7 years of experience in the tech industry. I specialize in the following technologies: Game Development, Game Design, Virtual Reality, Mixed Reality, Augmented Reality, etc.. I hold a degree in Engineer's degree. Some of the notable projects I've worked on include: Lost Footage Game, Vanguard, Funko Fusion (AAA Title), PlateUp!, Spirit of the North 2🐺, etc.. I am based in Manouba, Tunisia. I've successfully completed 15 projects while developing at Softaims.
Information integrity and application security are my highest priorities in development. I implement robust validation, encryption, and authorization mechanisms to protect sensitive data and ensure compliance. I am experienced in identifying and mitigating common security vulnerabilities in both new and existing applications.
My work methodology involves rigorous testing—at the unit, integration, and security levels—to guarantee the stability and trustworthiness of the solutions I build. At Softaims, this dedication to security forms the basis for client trust and platform reliability.
I consistently monitor and improve system performance, utilizing metrics to drive optimization efforts. I'm motivated by the challenge of creating ultra-reliable systems that safeguard client assets and user data.
Main technologies
7 years
1 Year
5 Years
4 Years
Potentially possible
Lanterns Studios
This game is a fan-made creation, dedicated to the Outlast series developed by Red Barrels Studio.
Vanguard is a real-time combat game where the player fights sub-humans and monsters to rise up and win the vanguard title.
Full-cycle QA on a large-scale AAA release. Reported 600+ Jira bugs across PS4, PS5, PC, Xbox, and Nintendo Switch. Performed destructive, regression, character, cutscene, multiplayer, and full playth
Multiplayer-focused QA on Nintendo Switch, testing co-op flow, synchronization issues, and edge cases specific to multiplayer sessions and platform constraints.
Tested both the full game and public demo across PS5, Xbox, and Steam. Focused on gameplay stability, progression flow, visual issues, and player-facing bugs, ensuring the demo delivered a polished fi
Engineer's degree in Computer science
2020-01-01-2023-01-01