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Schedule Interview NowMy name is Wyatt T. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: Unity, C#, Game Development, Mobile Game Development, Cross Browser & Device Compatibility, etc.. Some of the notable projects I’ve worked on include: How To Train Your Dragon 3: The Hidden World VR ft Walmart, Voxie Tactics, Fetch Force, The Big Table, Future Fest, etc.. I am based in Heath, United States. I've successfully completed 8 projects while developing at Softaims.
I am a business-driven professional; my technical decisions are consistently guided by the principle of maximizing business value and achieving measurable ROI for the client. I view technical expertise as a tool for creating competitive advantages and solving commercial problems, not just as a technical exercise.
I actively participate in defining key performance indicators (KPIs) and ensuring that the features I build directly contribute to improving those metrics. My commitment to Softaims is to deliver solutions that are not only technically excellent but also strategically impactful.
I maintain a strong focus on the end-goal: delivering a product that solves a genuine market need. I am committed to a development cycle that is fast, focused, and aligned with the ultimate success of the client's business.
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Unity Technologies
Worked as Lead Engineer creating 2 patented technologies for delivering extremely high fidelity VR. Spatial&, the newest portfolio company from Walmart’s Store N°8, and DreamWorks Animation present a virtual reality activation offering a glimpse into the future of merchandising through the beloved film franchise
Devbuddy worked with vendor Future House Studio to successfully ported the custom C++ project into the Unity Engine for the Voxies team, enabling access to a significantly larger pool of community tools and talent. Our team meticulously ported the project on a 1-to-1 basis with the original codebase, ensuring that the game remained intact and familiar to players. Following the successful port, we handed off the project to the Voxies team of Unity developers, empowering them to focus on what they do best: creating an exceptional game.
Devbuddy enhanced content integration and ensured high-quality standards prior to release. We implemented cloud saving, laid the groundwork for monetization, and introduced the framework for seasonal features to maintain a fresh and engaging gameplay experience. Additionally, we rigorously addressed bugs to guarantee a smooth and enjoyable player experience.
Devbuddy stepped in to complete development after the original company was acquired. We finalized all remaining features, optimized the game for a seamless VR experience across all devices, and crafted a tutorial to help players master the controls. Our rigorous testing and quality assurance efforts ensured the game met Oculus app certification standards. - Increased performance on Gear VR and Oculus GO from 20fps to stable 60fps. - Passed app store requirements and successfully shipped. - Created and user tested onboard tutorial to familiarize players with controls.
Devbuddy worked together with FutureFest to analyze their content and event creation process. We identified several bottle necks and put a plan together to address these concerns. Our goal was to enable the small and agile Future Fest team to quickly and easily build new and unique events for their community. This included: - Revamped Multiplayer features - Custom Handling of Dynamic Cloud and NFT Content - Custom Tools and Architecture speed up development - Developed Pets which unlocked a new NFT offering