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Zeus Justine C. AR/VR, 3D Modeling and Game Development

My name is Zeus Justine C. and I have over 10 years of experience in the tech industry. I specialize in the following technologies: AR & VR Development, 3D Modeling, 3D Rendering, 3D Texturing & Lighting, Autodesk 3ds Max, etc.. I hold a degree in Bachelor's degree, Bachelor of Science (BS). Some of the notable projects I’ve worked on include: VR Environments, VR Stadium, VR Architectural Visualization, 3D Scans/Photogrammetry Edit and AR Conversion (GLB/GLTF/USDZ), Augmented Reality Projects, etc.. I am based in Quezon City, Philippines. I've successfully completed 8 projects while developing at Softaims.

I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.

The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.

I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.

Main technologies

  • AR/VR, 3D Modeling and Game Development

    10 years

  • AR & VR Development

    1 Year

  • 3D Modeling

    6 Years

  • 3D Rendering

    9 Years

Additional skills

  • AR & VR Development
  • 3D Modeling
  • 3D Rendering
  • 3D Texturing & Lighting
  • Autodesk 3ds Max
  • Substance Painter
  • Blender
  • Unity
  • Adobe Photoshop
  • SketchUp
  • Unreal Engine
  • CAD
  • Games
  • Photogrammetry

Direct hire

Potentially possible

Previous Company

The Mind Museum

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Experience Highlights

VR Environments

These are sample VR environments that were made using the PBR workflow. I used 3ds Max as primary modeling software, V-Ray for some rendering and baking (non-Unity baking), Substance Painter for texturing, and Unity game engine with baking tools for lighting and baking. The poly count is kept low for optimization purposes and so that it can run in VR headsets (Oculus, Pico, Samsung, etc.).

VR Stadium

I made 3D VR environments for a VR sports app.

VR Architectural Visualization

This is an architectural visualization of an Australian house that uses URP of Unity 3D. Used The Bakery plugin for baking the lighting and saving the lighting data. This is optimized and used for virtual reality and webGL.

3D Scans/Photogrammetry Edit and AR Conversion (GLB/GLTF/USDZ)

These are some of the SoftAims projects I did before. I experienced editing scanned 3D objects to optimize, stitch, repaint, and export for AR use in various online marketplaces such as Shopify. I also did ground-up 3d modeling for objects to be exported as GLB/GLTF/USDZ.

Augmented Reality Projects

Various Augmented Reality Projects for property developers in the Philippines and Australia. The 3d structures are modeled using 3DS Max, Textured, and baked using VRay or Unity.

Education

  • De La Salle University - Manila

    Bachelor's degree in Electronics and Communications Engineering

    2009-01-01-2011-01-01

  • De La Salle - College of Saint Benilde

    Bachelor of Science (BS) in Information Technology major in Game Design and Development

    2011-01-01-2015-01-01

Languages

  • English
  • Tagalog