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Schedule Interview NowMy name is Ahmed E. and I have over 1 years of experience in the tech industry. I specialize in the following technologies: Games, C#, Godot, Unity, Game Design, etc.. I hold a degree in , Doctor of Engineering (DEng), , . Some of the notable projects I’ve worked on include: Procedurally Generated Dungeon Crawler. I am based in Al Mansurah, Egypt. I've successfully completed 1 projects while developing at Softaims.
I approach every technical challenge with a mindset geared toward engineering excellence and robust solution architecture. I thrive on translating complex business requirements into elegant, efficient, and maintainable outputs. My expertise lies in diagnosing and optimizing system performance, ensuring that the deliverables are fast, reliable, and future-proof.
The core of my work involves adopting best practices and a disciplined methodology, focusing on meticulous planning and thorough verification. I believe that sustainable solution development requires discipline and a deep commitment to quality from inception to deployment. At Softaims, I leverage these skills daily to build resilient systems that stand the test of time.
I am dedicated to making a tangible difference in client success. I prioritize clear communication and transparency throughout the development lifecycle to ensure every deliverable exceeds expectations.
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Tamatem
I made a tool that chains procedurally randomized dungeons with unique ways and unique names for seamless transitioning between infinite dungeons. The dungeons always generate off of each other's seeds thus, making the initial seed always control the generated dungeons allowing players to always have the same run if need be. My Role was to design the system and integrate it for testing, so of course what you are seeing is a prototype which I gave to the client to show what the tool is capable of, and the actual assets were up to the client to pick, these are just placeholders.
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