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Schedule Interview NowMy name is Andrew L. and I have over 2 years of experience in the tech industry. I specialize in the following technologies: SQL, C++, API Development, Linux, .NET Core, etc.. I hold a degree in Bachelor of Science (BS), Bachelor of Science (BS), Associate's degree. Some of the notable projects I've worked on include: Kinesis, Dispatch Nexus, Portfolio Website 2.0, Game Engine (C), Mathematics Library (C), etc.. I am based in Toronto, Canada. I've successfully completed 8 projects while developing at Softaims.
My expertise lies in deeply understanding and optimizing solution performance. I have a proven ability to profile systems, analyze data access methods, and implement caching strategies that dramatically reduce latency and improve responsiveness under load. I turn slow systems into high-speed performers.
I focus on writing highly efficient, clean, and well-documented code that minimizes resource consumption without sacrificing functionality. This dedication to efficiency is how I contribute measurable value to Softaims' clients by reducing infrastructure costs and improving user satisfaction.
I approach every project with a critical eye for potential bottlenecks, proactively designing systems that are efficient from the ground up. I am committed to delivering software that sets the standard for speed and reliability.
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Rationale Collective Inc.
A real-time physics simulation engine built from scratch in C++20. Features an ECS architecture with rigid body dynamics, collision detection, and OpenGL rendering with Phong lighting. Designed with c
Production Transport Management System (TMS) SaaS platform for logistics operations. Multi-tenant architecture with role-based access control. Features: shipment tracking, customer quotes, CRM, email
Built a portfolio website using Three.js, React and Blender textures.
Sprite animation and action (movement/shooting/jumping/etc) management, static and dynamic tilemap rendering from sprites, collision detection, configuration and tilemap template file parser . Featur
Optimized linear/multilinear algebra with multithreading support for 3D graphics, game physics and numerical analysis. Features currently being worked on are multivariable calculus, ODE/PDE solvers an
Bachelor of Science (BS) in Mathematics
2020-01-01-2024-01-01
Bachelor of Science (BS) in Physics
2020-01-01-2024-01-01
Associate's degree in Computer science
2020-01-01-2024-01-01