We can organize an interview with Aldin or any of our 25,000 available candidates within 48 hours. How would you like to proceed?
Schedule Interview NowAt Softaims, I’ve found a workplace that thrives on collaboration and purposeful creation. The work we do here is about more than technology—it’s about transforming ideas into results that matter. Every project brings a mix of challenges and opportunities, and I approach them with a mindset of continuous learning and improvement. My philosophy centers around three principles: clarity, sustainability, and impact. Clarity means designing systems that are understandable, adaptable, and easy to maintain. Sustainability is about building with the future in mind, ensuring that the work we do today can evolve gracefully over time. And impact means creating something that genuinely improves how people work, connect, or experience the world. One of the most rewarding aspects of working at Softaims is the diversity of thought that every team member brings. We share insights, question assumptions, and push each other to think differently. It’s this culture of curiosity and openness that drives the quality of what we produce. Every solution we deliver is a reflection of that shared dedication. I’m proud to contribute to projects that not only meet client expectations but also exceed them through thoughtful execution and attention to detail. As I continue to grow in this journey, I remain focused on delivering meaningful outcomes that align technology with purpose.
Main technologies
17 years
2 Years
3 Years
13 Years
Potentially possible
BlockHeads Smash is a Unity game targeting all major platforms. Windows, Mac, Android, and iOS. It features colorful characters, simple but in-depth gameplay, and online multiplayer mode. I designed and produced this game from scratch. I managed a team of artists, programmers, musicians, and sound designers. I also did a little bit of the client programming and all of the server programming, utilizing the Smartfox Server. The game also generated interest from Nintendo and they're evaluating it for the Nintendo Switch.
Polimon is a satirical political game. It was more than just a quick election game, it was an depth RPG, which has both political and social commentary. Even some K12 schools used this game in their government classes. I developed this game from scratch and was the primary programmer, game designer, and writer. I managed the artists, musicians, and associate programmers. The game includes in-game transactions with game currency, video interstitial ads, and reward video ads for monetization.
This is the sequel to the original SocioTown, which was a popular 3D teen virtual game world in the early 2010s. The sequel is developed in Unity and is targeting Android, iOS, Windows, Mac, and Web. With this project, I managed a team of artists and programmers as well as did some Unity programming as well.
Developed game for client from scratch. Modern Chess is an Online Multiplayer game where players can challenge each other from the around the world. I developed both the frontend client and server backend code for the Online play. I also developed a brand new chess engine for the client.
Developed game for client from scratch. I was the solo developer on the project. The goal was to develop a high quality casual puzzle game that could compete with existing jigsaw puzzle games on the market. Coordinated with the artists and sound designers.
in
2000-01-01-2001-01-01